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lizzie
a43664c0fd
[audio_core] Fix jamboree crash due to OOB access (#4252)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
PLEASE test diablo 3 or ANY game that's sensitive to audio changes
Just TEST that there's NO regressions on the audio front
this fixes a rare Jamboree crash with audio DSP
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4252
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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1 week ago |
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adsp
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Revert #3970 #4177 (#4187)
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1 month ago |
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common
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[audio_core/hid] Audio REV12+15 support + HID fixes (#2719)
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10 months ago |
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device
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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in
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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opus
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[fmt] use {#:x} instead of 0x{:#x} (#4170)
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3 weeks ago |
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out
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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renderer
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[audio_core] Fix jamboree crash due to OOB access (#4252)
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1 week ago |
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sink
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[*, docs] remove UTF8 and make docs ASCII only (#4166)
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1 month ago |
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CMakeLists.txt
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[externals] Update to SDL3 (#3952)
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3 months ago |
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audio_core.cpp
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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audio_core.h
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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audio_event.cpp
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[common] remove ranges polyfill (#2546)
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11 months ago |
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audio_event.h
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audio_core: Amend documentation tags
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4 years ago |
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audio_in_manager.cpp
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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audio_in_manager.h
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audio: rewrite IAudioInManager
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3 years ago |
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audio_manager.cpp
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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audio_manager.h
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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audio_out_manager.cpp
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[video_core, hle] remove redundant parent references in system structs (#3908)
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2 months ago |
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audio_out_manager.h
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gl_staging_buffer_pool: Refactor allocation variables into a struct
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3 years ago |
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audio_render_manager.cpp
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gl_staging_buffer_pool: Refactor allocation variables into a struct
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3 years ago |
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audio_render_manager.h
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gl_staging_buffer_pool: Refactor allocation variables into a struct
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3 years ago |