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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
struct LibraryView: View {
@State private var selectedGame: EmulationGame? = nil
@Binding var urlgame: EmulationGame?
@ObservedObject var core: EmulationViewModel
var binding: Binding<Bool> {
Binding(
get: { urlgame != nil },
set: { newValue in
if !newValue {
urlgame = nil
}
}
)
}
var body: some View {
NavigationView {
GeometryReader { geometry in
VStack {
TopBarView()
if UIDevice.current.userInterfaceIdiom == .pad {
Spacer()
}
ScrollView {
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 140), spacing: 10)
], spacing: 10) {
ForEach(core.games, id: \EmulationGame.id) { game in
GameCardView(game: game)
.frame(width: 140, height: 160)
.onTapGesture {
selectedGame = game
urlgame = game
}
}
}
.padding()
}
Spacer()
BottomMenuView(core: core)
}
NavigationLink(
destination: EmulationView(game: urlgame),
isActive: binding,
label: {
EmptyView()
}
)
.hidden()
}
}
.background(Color.gray.opacity(0.1))
.edgesIgnoringSafeArea(.all)
.onAppear {
}
}
}
struct GameCardView: View {
let game: EmulationGame
var body: some View {
VStack {
Rectangle()
.fill(Color.gray)
.frame(height: 120)
Text(game.title)
.font(.caption)
.lineLimit(1)
.truncationMode(.tail)
}
.background(Color.white)
.cornerRadius(8)
.shadow(radius: 4)
}
}