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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <ankerl/unordered_dense.h>
#include "common/common_types.h"
#include "shader_recompiler/program_header.h"
#include "shader_recompiler/shader_info.h"
#include "shader_recompiler/stage.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
class Inst;
}
namespace Shader {
struct CbufWordKey {
u32 index;
u32 offset;
constexpr bool operator==(const CbufWordKey& o) const noexcept {
return index == o.index && offset == o.offset;
}
};
struct CbufWordKeyHash {
constexpr size_t operator()(const CbufWordKey& k) const noexcept {
return (size_t(k.index) << 32) ^ k.offset;
}
};
struct HandleKey {
u32 index, offset, shift_left;
u32 sec_index, sec_offset, sec_shift_left;
bool has_secondary;
constexpr bool operator==(const HandleKey& o) const noexcept {
return std::tie(index, offset, shift_left, sec_index, sec_offset, sec_shift_left, has_secondary)
== std::tie(o.index, o.offset, o.shift_left, o.sec_index, o.sec_offset, o.sec_shift_left, o.has_secondary);
}
};
struct HandleKeyHash {
constexpr size_t operator()(const HandleKey& k) const noexcept {
size_t h = (size_t(k.index) << 32) ^ k.offset;
h ^= (size_t(k.shift_left) << 1);
h ^= (size_t(k.sec_index) << 33) ^ (size_t(k.sec_offset) << 2);
h ^= (size_t(k.sec_shift_left) << 3);
h ^= k.has_secondary ? 0x9e3779b97f4a7c15ULL : 0ULL;
return h;
}
};
struct ConstBufferAddr {
u32 index;
u32 offset;
u32 shift_left;
u32 secondary_index;
u32 secondary_offset;
u32 secondary_shift_left;
IR::U32 dynamic_offset;
u32 count;
bool has_secondary;
};
class Environment {
public:
virtual ~Environment() = default;
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
[[nodiscard]] virtual bool HasHLEMacroState() const = 0;
[[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank,
u32 offset) = 0;
virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
}
[[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
return gp_passthrough_mask;
}
[[nodiscard]] Stage ShaderStage() const noexcept {
return stage;
}
[[nodiscard]] u32 StartAddress() const noexcept {
return start_address;
}
[[nodiscard]] bool IsProprietaryDriver() const noexcept {
return is_proprietary_driver;
}
protected:
ProgramHeader sph{};
std::array<u32, 8> gp_passthrough_mask{};
Stage stage{};
u32 start_address{};
bool is_proprietary_driver{};
public:
ankerl::unordered_dense::map<CbufWordKey, u32, CbufWordKeyHash> cbuf_word_cache;
ankerl::unordered_dense::map<HandleKey, u32, HandleKeyHash> handle_cache;
ankerl::unordered_dense::map<const IR::Inst*, ConstBufferAddr> track_cache;
};
} // namespace Shader