// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include #include #include "shader_recompiler/environment.h" class FileEnvironment final : public Shader::Environment { public: FileEnvironment() = default; ~FileEnvironment() override = default; FileEnvironment& operator=(FileEnvironment&&) noexcept = default; FileEnvironment(FileEnvironment&&) noexcept = default; FileEnvironment& operator=(const FileEnvironment&) = delete; FileEnvironment(const FileEnvironment&) = delete; void Deserialize(std::ifstream& file) {} [[nodiscard]] u64 ReadInstruction(u32 address) override { if (address < read_lowest || address > read_highest) { std::printf("cant read %08x\n", address); std::abort(); } return code[(address - read_lowest) / sizeof(u64)]; } [[nodiscard]] u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) override { return 0; } [[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override { auto const it{texture_types.find(handle)}; return it->second; } [[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override { auto const it{texture_pixel_formats.find(handle)}; return it->second; } [[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override { return true; } [[nodiscard]] u32 ReadViewportTransformState() override { return viewport_transform_state; } [[nodiscard]] u32 LocalMemorySize() const override { return local_memory_size; } [[nodiscard]] u32 SharedMemorySize() const override { return shared_memory_size; } [[nodiscard]] u32 TextureBoundBuffer() const override { return texture_bound; } [[nodiscard]] std::array WorkgroupSize() const override { return workgroup_size; } [[nodiscard]] std::optional GetReplaceConstBuffer(u32 bank, u32 offset) override { auto const it = cbuf_replacements.find((u64(bank) << 32) | u64(offset)); return it != cbuf_replacements.end() ? std::optional{it->second} : std::nullopt; } [[nodiscard]] bool HasHLEMacroState() const override { return cbuf_replacements.size() != 0; } void Dump(u64 pipeline_hash, u64 shader_hash) override {} std::vector code; std::unordered_map texture_types; std::unordered_map texture_pixel_formats; std::unordered_map cbuf_values; std::unordered_map cbuf_replacements; std::array workgroup_size{}; u32 local_memory_size{}; u32 shared_memory_size{}; u32 texture_bound{}; u32 read_lowest{}; u32 read_highest{}; u32 initial_offset{}; u32 viewport_transform_state = 1; };