// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: 2013 Dolphin Emulator Project // SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/logging/log.h" // Sometimes we want to try to continue even after hitting an assert. // However touching this file yields a global recompilation as this header is included almost // everywhere. So let's just move the handling of the failed assert to a single cpp file. void AssertFailSoftImpl(); [[noreturn]] void AssertFatalImpl(); // Prevents errors on old GCC... smh... #ifdef _MSC_VER #define YUZU_NO_INLINE __declspec(noinline) #else #define YUZU_NO_INLINE __attribute__((noinline)) #endif #define ASSERT_MSG(_a_, ...) \ ([&]() YUZU_NO_INLINE { \ if (!(_a_)) [[unlikely]] { \ LOG_CRITICAL(Debug, __FILE__ ": assert " __VA_ARGS__); \ AssertFailSoftImpl(); \ } \ }()) #define ASSERT(_a_) ASSERT_MSG(_a_, "{}", #_a_) #define UNREACHABLE_MSG(...) \ do { \ LOG_CRITICAL(Debug, __FILE__ ": unreachable " __VA_ARGS__); \ AssertFatalImpl(); \ } while (0) #define UNREACHABLE() UNREACHABLE_MSG("") #ifdef _DEBUG #define DEBUG_ASSERT(_a_) ASSERT(_a_) #define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__) #else // not debug #define DEBUG_ASSERT(_a_) \ do { \ } while (0) #define DEBUG_ASSERT_MSG(_a_, _desc_, ...) \ do { \ } while (0) #endif #define UNIMPLEMENTED() ASSERT(false && "Unimplemented!") #define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__) #define UNIMPLEMENTED_IF(cond) ASSERT((!(cond)) && "Unimplemented!") #define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__) // If the assert is ignored, execute _b_ #define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \ do { \ ASSERT_MSG(_a_, __VA_ARGS__); \ if (!(_a_)) { _b_ } \ } while (0) // If the assert is ignored, execute _b_ #define ASSERT_OR_EXECUTE(_a_, _b_) ASSERT_OR_EXECUTE_MSG(_a_, _b_, "{}", #_a_)