// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" #include "common/logging.h" #include "common/settings.h" #include "common/settings_enums.h" #include "core/frontend/applets/controller.h" #include "hid_core/frontend/emulated_controller.h" #include "hid_core/hid_core.h" #include "hid_core/hid_types.h" #include namespace Core::Frontend { ControllerApplet::~ControllerApplet() = default; DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {} DefaultControllerApplet::~DefaultControllerApplet() = default; void DefaultControllerApplet::Close() const {} void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callback, const ControllerParameters& parameters) const { LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!"); const std::size_t min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players; using Core::HID::NpadStyleIndex; const std::size_t max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; std::size_t num_selected_players = 0; std::array keep_connected{}; // reserve existing AND valid players before filling slots. include Handheld, but not other for (std::size_t index = 0; index < hid_core.available_controllers - 1; ++index) { const auto* controller = hid_core.GetEmulatedControllerByIndex(index); if (!parameters.keep_controllers_connected || !controller->IsConnected() || num_selected_players >= max_supported_players) continue; const auto style = controller->GetNpadStyleIndex(); keep_connected[index] = (style == NpadStyleIndex::Fullkey && parameters.allow_pro_controller) || (style == NpadStyleIndex::JoyconDual && parameters.allow_dual_joycons) || (style == NpadStyleIndex::JoyconLeft && parameters.allow_left_joycon) || (style == NpadStyleIndex::JoyconRight && parameters.allow_right_joycon) || (style == NpadStyleIndex::Handheld && parameters.enable_single_mode && parameters.allow_handheld && !Settings::IsDockedMode()) || (style == NpadStyleIndex::GameCube && parameters.allow_gamecube_controller); num_selected_players += keep_connected[index]; } auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); if (!keep_connected[hid_core.available_controllers - 2]) handheld->Disconnect(); // Deduce the best configuration based on the input parameters. for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) { auto* controller = hid_core.GetEmulatedControllerByIndex(index); if (keep_connected[index]) continue; controller->Disconnect(); // only add players still needed to reach the minimum if (num_selected_players >= min_supported_players) continue; ++num_selected_players; // Connect controllers based on the following priority list from highest to lowest priority: // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld if (parameters.allow_pro_controller) { controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey); controller->Connect(true); } else if (parameters.allow_dual_joycons) { controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual); controller->Connect(true); } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) { // Assign left joycons to even player indices and right joycons to odd player indices. // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and // a right Joycon for Player 2 in 2 Player Assist mode. if (index % 2 == 0) { controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft); controller->Connect(true); } else { controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight); controller->Connect(true); } } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && !Settings::IsDockedMode()) { // We should *never* reach here under any normal circumstances. controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld); controller->Connect(true); } else { ASSERT_MSG(false, "Unable to add a new controller based on the given parameters!"); } } callback(true); } } // namespace Core::Frontend