// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/settings.h" #include "video_core/dirty_flags.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_interface.h" namespace Tegra::Engines { void Maxwell3D::DrawManager::ProcessMethodCall(Maxwell3D& maxwell3d, u32 method, u32 argument) { switch (method) { case MAXWELL3D_REG_INDEX(clear_surface): return Clear(maxwell3d, 1); case MAXWELL3D_REG_INDEX(draw.begin): return DrawBegin(maxwell3d); case MAXWELL3D_REG_INDEX(draw.end): return DrawEnd(maxwell3d); case MAXWELL3D_REG_INDEX(vertex_buffer.first): case MAXWELL3D_REG_INDEX(vertex_buffer.count): case MAXWELL3D_REG_INDEX(index_buffer.first): break; case MAXWELL3D_REG_INDEX(index_buffer.count): draw_state.draw_indexed = true; break; case MAXWELL3D_REG_INDEX(index_buffer32_subsequent): case MAXWELL3D_REG_INDEX(index_buffer16_subsequent): case MAXWELL3D_REG_INDEX(index_buffer8_subsequent): draw_state.instance_count++; [[fallthrough]]; case MAXWELL3D_REG_INDEX(index_buffer32_first): case MAXWELL3D_REG_INDEX(index_buffer16_first): case MAXWELL3D_REG_INDEX(index_buffer8_first): return DrawIndexSmall(maxwell3d, argument); case MAXWELL3D_REG_INDEX(draw_inline_index): SetInlineIndexBuffer(maxwell3d, argument); break; case MAXWELL3D_REG_INDEX(inline_index_2x16.even): SetInlineIndexBuffer(maxwell3d, maxwell3d.regs.inline_index_2x16.even); SetInlineIndexBuffer(maxwell3d, maxwell3d.regs.inline_index_2x16.odd); break; case MAXWELL3D_REG_INDEX(inline_index_4x8.index0): SetInlineIndexBuffer(maxwell3d, maxwell3d.regs.inline_index_4x8.index0); SetInlineIndexBuffer(maxwell3d, maxwell3d.regs.inline_index_4x8.index1); SetInlineIndexBuffer(maxwell3d, maxwell3d.regs.inline_index_4x8.index2); SetInlineIndexBuffer(maxwell3d, maxwell3d.regs.inline_index_4x8.index3); break; case MAXWELL3D_REG_INDEX(vertex_array_instance_first): DrawArrayInstanced(maxwell3d, maxwell3d.regs.vertex_array_instance_first.topology.Value(), maxwell3d.regs.vertex_array_instance_first.start.Value(), maxwell3d.regs.vertex_array_instance_first.count.Value(), false); break; case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent): { DrawArrayInstanced(maxwell3d, maxwell3d.regs.vertex_array_instance_subsequent.topology.Value(), maxwell3d.regs.vertex_array_instance_subsequent.start.Value(), maxwell3d.regs.vertex_array_instance_subsequent.count.Value(), true); break; } case MAXWELL3D_REG_INDEX(draw_texture.src_y0): { DrawTexture(maxwell3d); break; } default: break; } } void Maxwell3D::DrawManager::Clear(Maxwell3D& maxwell3d, u32 layer_count) { if (maxwell3d.ShouldExecute()) { maxwell3d.rasterizer->Clear(layer_count); } } void Maxwell3D::DrawManager::DrawDeferred(Maxwell3D& maxwell3d) { if (draw_state.draw_mode != DrawMode::Instance || draw_state.instance_count == 0) { return; } DrawEnd(maxwell3d, draw_state.instance_count + 1, true); draw_state.instance_count = 0; } void Maxwell3D::DrawManager::DrawArray(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology, u32 vertex_first, u32 vertex_count, u32 base_instance, u32 num_instances) { draw_state.topology = topology; draw_state.vertex_buffer.first = vertex_first; draw_state.vertex_buffer.count = vertex_count; draw_state.base_instance = base_instance; ProcessDraw(maxwell3d, false, num_instances); } void Maxwell3D::DrawManager::DrawArrayInstanced(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology, u32 vertex_first, u32 vertex_count, bool subsequent) { draw_state.topology = topology; draw_state.vertex_buffer.first = vertex_first; draw_state.vertex_buffer.count = vertex_count; if (!subsequent) { draw_state.instance_count = 1; } draw_state.base_instance = draw_state.instance_count - 1; draw_state.draw_mode = DrawMode::Instance; draw_state.instance_count++; ProcessDraw(maxwell3d, false, 1); } void Maxwell3D::DrawManager::DrawIndex(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology, u32 index_first, u32 index_count, u32 base_index, u32 base_instance, u32 num_instances) { draw_state.topology = topology; draw_state.index_buffer = maxwell3d.regs.index_buffer; draw_state.index_buffer.first = index_first; draw_state.index_buffer.count = index_count; draw_state.base_index = base_index; draw_state.base_instance = base_instance; ProcessDraw(maxwell3d, true, num_instances); } void Maxwell3D::DrawManager::DrawArrayIndirect(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology) { draw_state.topology = topology; ProcessDrawIndirect(maxwell3d); } void Maxwell3D::DrawManager::DrawIndexedIndirect(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology, u32 index_first, u32 index_count) { draw_state.topology = topology; draw_state.index_buffer = maxwell3d.regs.index_buffer; draw_state.index_buffer.first = index_first; draw_state.index_buffer.count = index_count; ProcessDrawIndirect(maxwell3d); } void Maxwell3D::DrawManager::SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 index) { draw_state.inline_index_draw_indexes.push_back(u8(index & 0x000000ff)); draw_state.inline_index_draw_indexes.push_back(u8((index & 0x0000ff00) >> 8)); draw_state.inline_index_draw_indexes.push_back(u8((index & 0x00ff0000) >> 16)); draw_state.inline_index_draw_indexes.push_back(u8((index & 0xff000000) >> 24)); draw_state.draw_mode = DrawMode::InlineIndex; } void Maxwell3D::DrawManager::DrawBegin(Maxwell3D& maxwell3d) { auto reset_instance_count = maxwell3d.regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First; auto increment_instance_count = maxwell3d.regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent; if (reset_instance_count) { DrawDeferred(maxwell3d); draw_state.instance_count = 0; draw_state.draw_mode = DrawMode::General; } else if (increment_instance_count) { draw_state.instance_count++; draw_state.draw_mode = DrawMode::Instance; } draw_state.topology = maxwell3d.regs.draw.topology; } void Maxwell3D::DrawManager::DrawEnd(Maxwell3D& maxwell3d, u32 instance_count, bool force_draw) { switch (draw_state.draw_mode) { case DrawMode::Instance: if (!force_draw) { break; } [[fallthrough]]; case DrawMode::General: draw_state.base_instance = maxwell3d.regs.global_base_instance_index; draw_state.base_index = maxwell3d.regs.global_base_vertex_index; if (draw_state.draw_indexed) { draw_state.index_buffer = maxwell3d.regs.index_buffer; ProcessDraw(maxwell3d, true, instance_count); } else { draw_state.vertex_buffer = maxwell3d.regs.vertex_buffer; ProcessDraw(maxwell3d, false, instance_count); } draw_state.draw_indexed = false; break; case DrawMode::InlineIndex: draw_state.base_instance = maxwell3d.regs.global_base_instance_index; draw_state.base_index = maxwell3d.regs.global_base_vertex_index; draw_state.index_buffer = maxwell3d.regs.index_buffer; draw_state.index_buffer.count = u32(draw_state.inline_index_draw_indexes.size() / 4); draw_state.index_buffer.format = Maxwell3D::Regs::IndexFormat::UnsignedInt; maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; ProcessDraw(maxwell3d, true, instance_count); draw_state.inline_index_draw_indexes.clear(); break; } } void Maxwell3D::DrawManager::DrawIndexSmall(Maxwell3D& maxwell3d, u32 argument) { Maxwell3D::Regs::IndexBufferSmall index_small_params{argument}; draw_state.base_instance = maxwell3d.regs.global_base_instance_index; draw_state.base_index = maxwell3d.regs.global_base_vertex_index; draw_state.index_buffer = maxwell3d.regs.index_buffer; draw_state.index_buffer.first = index_small_params.first; draw_state.index_buffer.count = index_small_params.count; draw_state.topology = index_small_params.topology; maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; ProcessDraw(maxwell3d, true, 1); } void Maxwell3D::DrawManager::DrawTexture(Maxwell3D& maxwell3d) { draw_texture_state.dst_x0 = f32(maxwell3d.regs.draw_texture.dst_x0) / 4096.f; draw_texture_state.dst_y0 = f32(maxwell3d.regs.draw_texture.dst_y0) / 4096.f; const auto dst_width = f32(maxwell3d.regs.draw_texture.dst_width) / 4096.f; const auto dst_height = f32(maxwell3d.regs.draw_texture.dst_height) / 4096.f; const bool lower_left{maxwell3d.regs.window_origin.mode != Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft}; if (lower_left) { draw_texture_state.dst_y0 = f32(maxwell3d.regs.surface_clip.height) - draw_texture_state.dst_y0; } draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width; draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height; draw_texture_state.src_x0 = f32(maxwell3d.regs.draw_texture.src_x0) / 4096.f; draw_texture_state.src_y0 = f32(maxwell3d.regs.draw_texture.src_y0) / 4096.f; draw_texture_state.src_x1 = (f32(maxwell3d.regs.draw_texture.dx_du) / 4294967296.f) * dst_width + draw_texture_state.src_x0; draw_texture_state.src_y1 = (f32(maxwell3d.regs.draw_texture.dy_dv) / 4294967296.f) * dst_height + draw_texture_state.src_y0; draw_texture_state.src_sampler = maxwell3d.regs.draw_texture.src_sampler; draw_texture_state.src_texture = maxwell3d.regs.draw_texture.src_texture; maxwell3d.rasterizer->DrawTexture(); } void Maxwell3D::DrawManager::UpdateTopology(Maxwell3D& maxwell3d) { switch (maxwell3d.regs.primitive_topology_control) { case Maxwell3D::Regs::PrimitiveTopologyControl::UseInBeginMethods: break; case Maxwell3D::Regs::PrimitiveTopologyControl::UseSeparateState: switch (maxwell3d.regs.topology_override) { case Maxwell3D::Regs::PrimitiveTopologyOverride::None: break; case Maxwell3D::Regs::PrimitiveTopologyOverride::Points: draw_state.topology = Maxwell3D::Regs::PrimitiveTopology::Points; break; case Maxwell3D::Regs::PrimitiveTopologyOverride::Lines: draw_state.topology = Maxwell3D::Regs::PrimitiveTopology::Lines; break; case Maxwell3D::Regs::PrimitiveTopologyOverride::LineStrip: draw_state.topology = Maxwell3D::Regs::PrimitiveTopology::LineStrip; break; default: draw_state.topology = Maxwell3D::Regs::PrimitiveTopology(maxwell3d.regs.topology_override); break; } break; } } void Maxwell3D::DrawManager::ProcessDraw(Maxwell3D& maxwell3d, bool draw_indexed, u32 instance_count) { LOG_TRACE(HW_GPU, "called, topology={}, count={}", draw_state.topology, draw_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count); UpdateTopology(maxwell3d); if (maxwell3d.ShouldExecute()) { maxwell3d.rasterizer->Draw(draw_indexed, instance_count); } } void Maxwell3D::DrawManager::ProcessDrawIndirect(Maxwell3D& maxwell3d) { LOG_TRACE(HW_GPU, "called, topology={}, is_indexed={}, includes_count={}, buffer_size={}, max_draw_count={}", draw_state.topology, indirect_state.is_indexed, indirect_state.include_count, indirect_state.buffer_size, indirect_state.max_draw_counts); UpdateTopology(maxwell3d); if (maxwell3d.ShouldExecute()) { maxwell3d.rasterizer->DrawIndirect(); } } } // namespace Tegra::Engines