# Building Eden > [!WARNING] > This guide is intended for developers ONLY. If you are not a developer or packager, you are unlikely to receive support. This is a full-fledged guide to build Eden on all supported platforms. ## Dependencies First, you must [install some dependencies](Deps.md). ## Clone Next, you will want to clone Eden via the terminal: ```sh git clone https://git.eden-emu.dev/eden-emu/eden.git cd eden ``` Or use Qt Creator (Create Project -> Import Project -> Git Clone). ## Android Android has a completely different build process than other platforms. See its [dedicated page](build/Android.md). ## Initial Configuration If the configure phase fails, see the `Troubleshooting` section below. Usually, as long as you followed the dependencies guide, the defaults *should* successfully configure and build. ### Option A: Qt Creator This is the recommended GUI method for Linux, macOS, and Windows.
Click to Open > [!WARNING] > On MSYS2, to use Qt Creator you are recommended to *also* install Qt from the online installer, ensuring to select the "MinGW" version. Open the CMakeLists.txt file in your cloned directory via File -> Open File or Project (Ctrl+O), if you didn't clone Eden via the project import tool. Select your desired "kit" (usually, the default is okay). RelWithDebInfo or Release is recommended: ![Qt Creator kits](img/creator-1.png) Hit "Configure Project", then wait for CMake to finish configuring (may take a while on Windows).
### Option B: Command Line
Click to Open > [!WARNING] >For all systems: >- *CMake* **MUST** be in your PATH (and also *ninja*, if you are using it as ``) >- You *MUST* be in the cloned *Eden* directory > >On Windows: > - It's recommended to install **[Ninja](https://ninja-build.org/)** > - You must load **Visual C++ development environment**, this can be done by running our convenience script: > - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+) > - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc) Available ``: - MSYS2: `MSYS Makefiles` - MSVC: `Ninja` (preferred) or `Visual Studio 17 2022` - macOS: `Ninja` (preferred) or `Xcode` - Others: `Ninja` (preferred) or `UNIX Makefiles` Available ``: - `Release` (default) - `RelWithDebInfo` (debug symbols--compiled executable will be large) - `Debug` (if you are using a debugger and annoyed with stuff getting optimized out) Caveat for Debug Builds: - If you're building with CCache, you will need to add the environment variable `CL` with the `/FS` flag ([Reference](https://learn.microsoft.com/pt-br/cpp/build/reference/fs-force-synchronous-pdb-writes?view=msvc-170)) Also see the [Options](Options.md) page for additional CMake options. ```sh cmake -S . -B build -G "" -DCMAKE_BUILD_TYPE= -DYUZU_TESTS=OFF ``` If you are on Windows and prefer to use Clang: ```sh cmake -S . -B build -G "" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl ```
### Option C: [CLion](https://www.jetbrains.com/clion/)
Click to Open * Clone the Repository: --- ### Building & Setup * Once Cloned, You will be taken to a prompt like the image below: * Set the settings to the image below: * Change `Build type: Release` * Change `Name: Release` * Change `Toolchain Visual Studio` * Change `Generator: Let CMake decide` * Change `Build directory: build` * Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient. * Once this process has been completed (No loading bar bottom right), you can now build eden * In the top right, click on the drop-down menu, select all configurations, then select eden * Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
## Troubleshooting If your initial configure failed: - *Carefully* re-read the [dependencies guide](Deps.md) - Clear the CPM cache (`.cache/cpm`) and CMake cache (`/CMakeCache.txt`) - Evaluate the error and find any related settings - See the [CPM docs](CPM.md) to see if you may need to forcefully bundle any packages Otherwise, feel free to ask for help in Revolt or Discord. ## Caveats Many platforms have quirks, bugs, and other fun stuff that may cause issues when building OR running. See the [Caveats page](Caveats.md) before continuing. ## Building & Running ### On Qt Creator Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "play" icon, or Ctrl+R. ### On Command Line If you are using the `UNIX Makefiles` or `Visual Studio 17 2022` as ``, you should also add `--parallel` for faster build times. ``` cmake --build build ``` Your compiled executable will be in: - `build/bin/eden.exe` for Windows, - `build/bin/eden.app/Contents/MacOS/eden` for macOS, - and `build/bin/eden` for others. ## Scripts Some platforms have convenience scripts provided for building. - **[Linux](scripts/Linux.md)** - **[Windows](scripts/Windows.md)** macOS scripts will come soon.