#!/bin/sh -ex # SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later WORK_DIR="$PWD" export IOS_SDK="$(xcrun --sdk iphoneos --show-sdk-path)" [ ! -z "$IOS_SDK" ] cmake -G Xcode -B build \ -DCMAKE_TOOLCHAIN_FILE="$WORK_DIR/.ci/ios/ios-toolchain.cmake" \ -DPLATFORM=OS64 \ -DDEPLOYMENT_TARGET=16.0 \ -DCOCOA_LIBRARY="$IOS_SDK/System/Library/Frameworks/Cocoa.framework" \ -DCMAKE_C_COMPILER="$(xcrun --sdk iphoneos clang -arch arm64)" \ -DCMAKE_CXX_COMPILER="$(xcrun --sdk iphoneos clang++ -arch arm64)" \ -DENABLE_LIBUSB=OFF \ -DENABLE_UPDATE_CHECKER=OFF \ -DENABLE_QT=OFF \ -DENABLE_OPENSSL=OFF \ -DENABLE_WEB_SERVICE=OFF \ -DENABLE_CUBEB=OFF \ -DYUZU_ROOM=OFF \ -DYUZU_ROOM_STANDALONE=OFF \ -DYUZU_STATIC_ROOM=OFF \ -DYUZU_CMD=OFF \ -DUSE_DISCORD_PRESENCE=OFF \ -DYUZU_USE_EXTERNAL_FFMPEG=ON \ -DYUZU_USE_EXTERNAL_SDL2=ON \ -DCPMUTIL_FORCE_BUNDLED=ON \ -DCMAKE_BUILD_TYPE=Release cmake --build build