diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag index 2db04b3..056d177 100644 --- a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag +++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag @@ -8,8 +8,10 @@ // //============================================================================================================ -precision mediump float; -precision highp int; +//precision mediump float; +//precision highp int; +#define highp +#define mediump //////////////////////// // USER CONFIGURATION // diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag index 5a38589..5ed5f5e 100644 --- a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag +++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag @@ -8,8 +8,10 @@ // //============================================================================================================ -precision mediump float; -precision highp int; +//precision mediump float; +//precision highp int; +#define highp +#define mediump //////////////////////// // USER CONFIGURATION //