# Coding guidelines These are mostly "suggestions", if you feel like your code is readable, comprehensible to others; and most importantly doesn't result in unreadable spaghetti you're fine to go. But for new developers you may find that following these guidelines will make everything x10 easier. ## Naming conventions Simply put, types/classes are named as `PascalCase`, same for methods and functions like `AddElement`. Variables are named `like_this_snake_case` and constants are `IN_SCREAMING_CASE`. Except for Qt MOC where `functionName` is preferred. Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names: - `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `` - `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris. - `X`: Defined by some utility headers, avoid. - `_`: Defined by gettext, avoid. - `N`, `M`, `S`: Preferably don't use this for types, use it for numeric constants. - `TR`: Used by some weird `` whom define the Task Register as a logical register to provide to the user... (Need to remember which OS in specific). Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`. Try not using hungarian notation, if you're able. ## Formatting Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at. Do not put if/while/etc braces after lines: ```c++ // no dont do this // this is more lines of code for no good reason (why braces need their separate lines?) // and those take space in someone's screen, cumulatively if (thing) { //<-- some(); // ... } //<-- 2 lines of code for basically "opening" and "closing" an statment // do this if (thing) { //<-- [...] and with your brain you can deduce it's this piece of code // that's being closed some(); // ... } //<-- only one line, and it's clearer since you know its closing something [...] // or this, albeit the extra line isn't needed (at your discretion of course) if (thing) some(); // ... // this is also ok, keeps things in one line and makes it extremely clear if (thing) some(); // NOT ok, don't be "clever" and use the comma operator to stash a bunch of statments // in a single line, doing this will definitely ruin someone's day - just do the thing below // vvv if (thing) some(), thing(), a2(a1(), y1(), j1()), do_complex_shit(wa(), wo(), ploo()); // ... and in general don't use the comma operator for "multiple statments", EXCEPT if you think // that it makes the code more readable (the situation may be rare however) // Wow so much clearer! Now I can actually see what each statment is meant to do! if (thing) { some(); thing(); a2(a1(), y1(), j1()); do_complex_shit(wa(), wo(), ploo()); } ``` Brace rules are lax, if you can get the point across, do it: ```c++ // this is fine do { if (thing) { return 0; } } while (other); // this is also ok --- albeit a bit more dense do if (thing) return 0; while (other); // ok as well do { if (thing) return 0; } while (other); ``` There is no 80-column limit but preferably be mindful of other developer's readability (like don't just put everything onto one line). ```c++ // someone is going to be mad due to this SDL_AudioSpec obtained; device_name.empty() ? device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false) : device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false); // maybe consider this SDL_AudioSpec obtained; if (device_name.empty()) { device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false); } else { device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false); } // or this is fine as well SDL_AudioSpec obtained; device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false); ``` A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least. ```c++ a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine return a, b; //<-- NOT OK return will take value of `b` but also evaluate `a`, just use a separate statment void f(int a[]) //<-- OK? if you intend to use the pointer as an array, otherwise just mark it as * ``` And about templates, use them sparingly, don't just do meta-templating for the sake of it, do it when you actually need it. This isn't a competition to see who can make the most complicated and robust meta-templating system. Just use what works, and preferably stick to the standard libary instead of reinventing the wheel. Additionally: ```c++ // NOT OK This will create (T * N * C * P) versions of the same function. DO. NOT. DO. THIS. template inline void what() const noexcept; // OK use parameters like a normal person, don't be afraid to use them :) template inline void what(size_t n, size_t c, size_t p) const noexcept; ```