Nguyen Dac Nam
5b3a5b5fb6
clang-format
6 years ago
Nguyen Dac Nam
090dd95c05
shader_decompiler: only add StorageImageReadWithoutFormat when available
6 years ago
bunnei
8152281820
Merge pull request #3432 from brianclinkenbeard/update-httplib
Update httplib to 0.5.5
6 years ago
bunnei
fbd58d36d1
Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
6 years ago
bunnei
638252e316
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
6 years ago
Brian Clinkenbeard
1d34ed696b
fix issue with windows getnameinfo()
6 years ago
bunnei
5c5b6cf721
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
6 years ago
bunnei
3360446580
Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
6 years ago
bunnei
5618dbe120
Merge pull request #3437 from namkazt/patch-5
shader_conversion: add conversion I2F for Short
6 years ago
Nguyen Dac Nam
102d52ad68
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
1ed0d4faea
vk_device: setup shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
d285fae01a
vk_device: add check for shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
a57853e085
shader_conversion: I2F : add Assert for case src_size is Short
6 years ago
Nguyen Dac Nam
92153118ab
fix warning
6 years ago
Nguyen Dac Nam
84fc48b0eb
clang-format fix
6 years ago
Nguyen Dac Nam
0d9361d21f
shader_conversion: add conversion I2F for Short
6 years ago
bunnei
628c0b6a95
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
vk_shader_decompiler: Fix vertex id and instance id
6 years ago
Nguyen Dac Nam
c9448bc5ba
vk_shader: add Capability StorageImageReadWithoutFormat
6 years ago
Brian Clinkenbeard
050a4362ad
httplib compatibility
6 years ago
Nguyen Dac Nam
c646835eb0
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
6 years ago
Brian Clinkenbeard
b33889a1fe
update httplib to latest commit
6 years ago
Nguyen Dac Nam
85e76831a1
fixups mistake auto commit.
6 years ago
Nguyen Dac Nam
418b7ffb21
Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Fernando Sahmkow
d67c538d68
Merge pull request #3409 from ReinUsesLisp/host-queries
query_cache: Implement a query cache and query 21 (samples passed)
6 years ago
Nguyen Dac Nam
af67c90eca
add vertex UnsignedInt size RGBA
6 years ago
Nguyen Dac Nam
2058556671
add eBc2SrgbBlock to formats
6 years ago
Nguyen Dac Nam
6d36df9e5d
vulkan: add DXT23_SRGB
6 years ago
Nguyen Dac Nam
fa641bf689
renderer_vulkan: Add the rest of case for TryConvertBorderColor
6 years ago
Brian Clinkenbeard
b343bf76ad
update httplib README
6 years ago
Brian Clinkenbeard
6ffa4d2a11
0.4.2 works too
6 years ago
CJBok
7ec4bd7793
analog_from_button get direction implementation
6 years ago
Brian Clinkenbeard
0e13b86170
update httplib to 0.2.6
6 years ago
bunnei
92e3fb6e2f
Merge pull request #3412 from Morph1984/aspect-ratio
GUI: Add aspect ratio dropdown
6 years ago
bunnei
bbe76e4227
Merge pull request #3429 from brianclinkenbeard/fix-cmake-sdl2-arch
Fix CMake build errors for certain SDL2 installations
6 years ago
Brian Clinkenbeard
f2e1142067
fix CMake build errors for certain SDL2 installations
6 years ago
bunnei
a251713173
Merge pull request #3420 from namkazt/master2
nvhost_gpu: implement ChannelSetTimeslice
6 years ago
bunnei
6bf664aa1e
Merge pull request #3421 from namkazt/patch-1
IUserLocalCommunicationService: stub function Initialize2
6 years ago
ReinUsesLisp
505f30fdaf
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
6 years ago
ReinUsesLisp
6385b93c8d
vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
6 years ago
ReinUsesLisp
b4bd0c57e4
texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
6 years ago
ReinUsesLisp
4fd155c282
surface_base: Implement texture buffer flushes
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
6 years ago
Nguyen Dac Nam
2807020c01
IUserLocalCommunicationService: add function Initialize2
6 years ago
Nguyen Dac Nam
c4e8f9589a
HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
6 years ago
namkazy
8bb64da7ac
nvhost_gpu: implement ChannelSetTimeslice
6 years ago
bunnei
73e4de21b7
Merge pull request #3419 from yuzu-emu/revert-3386-gpu-mem-interface
Revert "video_core: memory_manager: Use GPU interface for cache functions."
6 years ago
bunnei
f382179d47
Revert "video_core: memory_manager: Use GPU interface for cache functions."
6 years ago
ReinUsesLisp
f3255c3598
texture: Implement R32I
6 years ago
ReinUsesLisp
f37f4e76d6
shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
6 years ago
ReinUsesLisp
518a6182f9
maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
6 years ago
ReinUsesLisp
4364492b95
query_cache: Address feedback
6 years ago