bunnei
96dc19dfa0
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
7 years ago
ReinUsesLisp
5861ae801a
gl_rasterizer: Enable clip distances when set in register and in shader
7 years ago
ReinUsesLisp
8ad9ec20fc
gl_rasterizer: Implement a framebuffer cache
7 years ago
ReinUsesLisp
95bdbe4ba6
gl_shader_manager: Update pipeline when programs have changed
7 years ago
Zach Hilman
c011ba51b7
hle_ipc: Refactor SleepClientThread to avoid ReadableEvent
7 years ago
Zach Hilman
b0d0735e9b
kernel/event: Reference ReadableEvent from WritableEvent
7 years ago
Zach Hilman
fe0071f8fa
core: Port all current usages of Event to Readable/WritableEvent
7 years ago
Zach Hilman
c03864f7c3
hle_ipc: Use event pair for SleepClientThread
7 years ago
Zach Hilman
bc1d399d7a
kernel: Add named event table
Used to store ReadableEvents of all events on the system.
7 years ago
Zach Hilman
7d3971d33c
kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
7 years ago
Zach Hilman
9a5f8bbc2d
kernel/object: Add descriptions to ResetTypes
7 years ago
bunnei
1e3699cf58
Merge pull request #1768 from greggameplayer/patch-2
Uncheck automatically joycons docked when docked mode is enable
7 years ago
bunnei
aa55b8925e
Merge pull request #1801 from ogniK5377/log-before-execute
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
7 years ago
bunnei
adf5b142d1
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
7 years ago
ReinUsesLisp
af86f71874
gl_shader_decompiler: Remove texture temporal in TLD4
7 years ago
ReinUsesLisp
c63ad999e3
gl_shader_decompiler: Flip negated if else statement
7 years ago
ReinUsesLisp
b9a713ec1f
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
7 years ago
ReinUsesLisp
1fde852168
gl_shader_decompiler: Move texture code generation into lambdas
7 years ago
ReinUsesLisp
e3149ce341
gl_shader_decompiler: Clean up texture instructions
7 years ago
ReinUsesLisp
e5e98bb15c
gl_shader_decompiler: Scope GLSL variables with a scoped object
7 years ago
ReinUsesLisp
5aa6a6e0d0
gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero
7 years ago
ReinUsesLisp
e62bacf3d2
gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
7 years ago
ReinUsesLisp
a923c7cda5
gl_rasterizer: Remove unused struct declarations
7 years ago
ReinUsesLisp
c6223f0a9e
gl_rasterizer: Remove extension booleans
7 years ago
bunnei
6149038433
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
7 years ago
bunnei
e7b2a0c728
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
7 years ago
bunnei
2053dffb46
Merge pull request #1817 from DarkLordZach/npad-idx-fix
npad: Use NPadIdToIndex to prevent invalid array access
7 years ago
bunnei
6a068c80f7
Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
7 years ago
Cameron Cawley
bc61ec6218
Add missing environment variables to travis-ci.env
7 years ago
Zach Hilman
b6d31945d6
npad: Use NPadIdToIndex to prevent invalid array access
7 years ago
bunnei
397bb88cec
Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
7 years ago
bunnei
d79678070b
Merge pull request #1814 from lioncash/ptr
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
7 years ago
bunnei
a86364480f
dma_pushbuffer: Optimize to avoid loop and copy on Push.
7 years ago
bunnei
9266f76fb2
gpu: Move command list profiling to DmaPusher::DispatchCalls.
7 years ago
bunnei
54e51e24b5
Merge pull request #1811 from lioncash/input
yuzu/input: Minor changes
7 years ago
bunnei
ed17c8824b
Merge pull request #1815 from DarkLordZach/npad-pos-fix
npad: Fix copy/paste error with LED position assignments
7 years ago
Zach Hilman
3e65259ab1
npad: Fix copy/paste error with LED position assignments
7 years ago
Lioncash
271b079fc7
yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
7 years ago
Lioncash
fd252d2e82
yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
7 years ago
bunnei
a2a1e72542
Merge pull request #1802 from DarkLordZach/user-data-storage
profile_manager: Save and load ProfileData from disk
7 years ago
Lioncash
0e9f6039fe
file_sys/registered_cache: Remove unused <map> include
7 years ago
Lioncash
e83ede49f2
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
7 years ago
bunnei
0000e99a90
Merge pull request #1812 from lioncash/nacp
control_metadata: Correct typo in language name (Portugese -> Portuguese)
7 years ago
bunnei
60c42e99fd
Merge pull request #1813 from ReinUsesLisp/fixup-clip
gl_shader_decompiler: Fixup clip distance index
7 years ago
ReinUsesLisp
f8cedc97d9
gl_shader_decompiler: Fixup clip distance index
7 years ago
Lioncash
455e66c08b
control_metadata: Correct typo in language name (Portugese -> Portuguese)
While we're at it, organize the array linearly, since clang formats the
array elements quite wide length-wise with the addition of the missing
'u'.
Technically also fixes patch lookup and icon lookup with Portuguese,
though I doubt anyone has actually run into this issue.
7 years ago
bunnei
7fdfc77a52
Merge pull request #1810 from degasus/dirty_flags
gl_rasterizer: Fixup for #1723 .
7 years ago
Lioncash
22e7df599f
yuzu/configure_input_player: Use a lambda expression instead of std::bind
std::bind is the pre-C++11 way of doing this.
7 years ago
Lioncash
342f0e54aa
yuzu/configure_input_player: Amend constructor initializer list order
Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
7 years ago
Lioncash
62051832ce
yuzu/configure_input: Remove unused function MoveGridElement
7 years ago