48 Commits (fbc232426d8ff739b0028fb5b41fb5124f7e1792)

Author SHA1 Message Date
ReinUsesLisp fbc232426d video_core: Rearrange pixel format names 6 years ago
ReinUsesLisp a7baf6fee4 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
ReinUsesLisp a209d464f9 video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp d7db088180 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago
ReinUsesLisp 1aa75b1081 textures: Fix anisotropy hack 6 years ago
Morph 7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 6 years ago
ReinUsesLisp 096f339a2a video_core: Silence implicit conversion warnings 6 years ago
ReinUsesLisp a993df1ee2
shader/node: Unpack bindless texture encoding 6 years ago
ReinUsesLisp 538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo 6 years ago
ReinUsesLisp e7bdf8b22a textures: Fix texture buffer size calculation 7 years ago
Fernando Sahmkow 082740d34d surface: Correct format S8Z24 7 years ago
ReinUsesLisp b8c75a845b maxwell_3d: Partially implement texture buffers as 1D textures 7 years ago
ReinUsesLisp 345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions 7 years ago
ReinUsesLisp a89cc0bafc maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 7 years ago
Lioncash fbf452ab0e video_core/texures/texture: Remove unnecessary includes 7 years ago
ReinUsesLisp a63295a872 video_core/texture: Fix up sampler lod bias 7 years ago
ReinUsesLisp aa59d77c3b vk_sampler_cache: Implement a sampler cache 7 years ago
ReinUsesLisp 8ebeb9ade2 video_core/texture: Add a raw representation of TSCEntry 7 years ago
ReinUsesLisp a0be7b3b92 gl_rasterizer: Encapsulate sampler queries into methods 7 years ago
ReinUsesLisp b5e685b297 video_core/texture: Fix BitField size for depth_minus_one 7 years ago
ReinUsesLisp 390721a561 maxwell_3d: Allow texture handles with TIC id zero 7 years ago
FernandoS27 ddfbe0b58d Implemented Tile Width Spacing 7 years ago
Rodolfo Bogado 81a9c5fe6f fix sampler configuration, thanks to Marcos for his investigation 7 years ago
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 7 years ago
Rodolfo Bogado 0287b2be6d Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 7 years ago
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 7 years ago
FernandoS27 752faff2bc Implemented Depth Compare and Shadow Samplers 7 years ago
bunnei f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. 7 years ago
bunnei ce8291f6c5 gl_rasterizer_cache: Track texture depth. 7 years ago
bunnei 69c45ce71c gl_rasterizer: Implement texture border color. 8 years ago
Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable 8 years ago
Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
greggameplayer 220d4672df add all the known TextureFormat (#474) 8 years ago
Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 8 years ago
Subv c079cf4eec GPU: Implement the A2BGR10 texture format. 8 years ago
Subv 2985056340 GPU: Implemented the B5G6R5 format. 8 years ago
Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. 8 years ago
bunnei 9df8e924fb texture: Add missing formats. 8 years ago
Subv dcc27d6dc1 GPU: Assert when finding a texture with a format type other than UNORM. 8 years ago
Subv ad1810e895 Textures: Added a helper function to know if a texture is blocklinear or pitch. 8 years ago
Subv 56e2013c1f GPU: Added the TSC structure. It contains information about the sampler. 8 years ago
Subv 6afe9e0105 GPU: Added more fields to the TIC structure. 8 years ago
Subv 1b8d798835 GPU: Added a method to unswizzle a texture without decoding it. 8 years ago
Subv 71ebc3e90d GPU: Preliminary work for texture decoding. 8 years ago