Liam
c0e37fa65f
audio_core: ignore renderer wait when stream is paused
3 years ago
Liam
d881c9f326
audio: fix shutdown deadlock in audio renderer
3 years ago
Morph
885090dc13
sink_stream: Resolve heap buffer corruption due to out of bounds write
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
3 years ago
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
3 years ago
Morph
2856fadaa0
core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
3 years ago
bunnei
5b8f185151
android: audio_core: sink_stream: Remove unnecessary check.
3 years ago
Liam
16bd50f9b4
audio_renderer: resolve adsp thread deadlock shutdown
3 years ago
bunnei
bbd4f9c722
android: audio_core: Avoid shutdown hang.
3 years ago
Kelebek1
29e1cdf7e1
Audren wait as suggested by ByLaws
3 years ago
Kelebek1
ba0d258a3f
Smooth out the DSP callback by adding a 5ms wait time limit
3 years ago
Billy Laws
6b2510c7c5
Use GetGlobalTimeNs as opposed to clock ticks
3 years ago
Billy Laws
5dbfd7861a
Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
3 years ago
Billy Laws
1794a33c52
audio_core: No longer stall when sink queue is full
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
3 years ago
Billy Laws
91d14c0022
Run clang-format
3 years ago
Billy Laws
d3f0149af2
audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
3 years ago
Billy Laws
7e7ad78aaf
audio: Interpolate system manager sample count using host sink sample info
This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
3 years ago
arades79
60a68839ee
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
arades79
adcef452e0
add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
Liam
c68577384a
general: rename CurrentProcess to ApplicationProcess
3 years ago
bunnei
9ac846fece
audio_core: sink_stream: Hold the suspend lock when process is stalled.
- Prevents us from clashing with other callers trying to un/stall.
4 years ago
Liam
5a712bb51a
general: fix compile for Apple Clang
4 years ago
Kelebek1
c8f8b9e076
Do not try to pause core timing from the audio thread when using single-core
4 years ago
Kelebek1
c6d4071162
Remove pause callbacks from coretiming
4 years ago
Kelebek1
0c01ac7410
Remove a pragma once from a cpp file
4 years ago
Kelebek1
77a30f7286
Don't stall with nvdec
4 years ago
Kelebek1
c3e3874d8d
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
4 years ago