chrelliott978
f95c951a31
Update src/shader_recompiler/104runtime_info.h
4 weeks ago
chrelliott978
6ba1e1a758
Update src/shader_recompiler/runtime_info.h
passes moltenVK flag to SPIRV emissions for format fix.
4 weeks ago
MrPurple666
44dc152a2b
Add InputTopologyVertices from torzu adapted to eden
10 months ago
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
3 years ago
Billy Laws
2beb3051c1
Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
3 years ago
FengChen
1dd5d8fc8e
video_core: Fix legacy to generic location unpaired
3 years ago
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
4 years ago
ameerj
0df188787a
shader_recompiler: Reduce unused includes
4 years ago
ReinUsesLisp
d04e2dac6c
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
5 years ago
ReinUsesLisp
e63fc7a4bb
spirv: Implement rescaling patching
5 years ago
ReinUsesLisp
b1df436cef
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
5 years ago
ReinUsesLisp
c4a71824d5
shader: Properly manage attributes not written from previous stages
5 years ago
ReinUsesLisp
9389e71b12
shader: Split profile and runtime info headers
5 years ago