bunnei
f93fe8e862
core: settings: Add setting to enable vsync, which is on by default.
6 years ago
ReinUsesLisp
74984326b0
video_core/surface: Add R32_SINT render target format
6 years ago
ReinUsesLisp
30ed1b0702
video_core/gpu: Remove unused functions
6 years ago
Fernando Sahmkow
d0b12c793d
Scheduler: Inline global scheduler in Scheduler Lock.
6 years ago
Fernando Sahmkow
d6584d988f
Kernel: Correct pending feedback.
6 years ago
Fernando Sahmkow
8a079a59ed
System: Expose Host thread registering routines from kernel.
6 years ago
Fernando Sahmkow
78f01601d0
Kernel: Address Feedback.
6 years ago
Fernando Sahmkow
7c2b72bcef
Kernel: Implement Scheduler locks
6 years ago
Fernando Sahmkow
fe53ac3e33
Kernel: Implement Time Manager.
6 years ago
Fernando Sahmkow
e6cc0a48e0
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
6 years ago
Fernando Sahmkow
f5da504663
Kernel: Make global scheduler depend on KernelCore
6 years ago
bunnei
338e4b4d07
audio_core: interpolate: Fix include for climits (Linux build break).
6 years ago
ReinUsesLisp
8ab2e5f561
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
6 years ago
Nguyen Dac Nam
c3088fd578
vk_device: remove left over from other branch
6 years ago
Nguyen Dac Nam
5b3a5b5fb6
clang-format
6 years ago
Nguyen Dac Nam
090dd95c05
shader_decompiler: only add StorageImageReadWithoutFormat when available
6 years ago
bunnei
638252e316
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
6 years ago
Nguyen Dac Nam
102d52ad68
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
1ed0d4faea
vk_device: setup shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
d285fae01a
vk_device: add check for shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
a57853e085
shader_conversion: I2F : add Assert for case src_size is Short
6 years ago
Nguyen Dac Nam
92153118ab
fix warning
6 years ago
Nguyen Dac Nam
84fc48b0eb
clang-format fix
6 years ago
Nguyen Dac Nam
0d9361d21f
shader_conversion: add conversion I2F for Short
6 years ago
Nguyen Dac Nam
c9448bc5ba
vk_shader: add Capability StorageImageReadWithoutFormat
6 years ago
Brian Clinkenbeard
050a4362ad
httplib compatibility
6 years ago
Nguyen Dac Nam
c646835eb0
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
Please enter the commit message for your changes. Lines starting
6 years ago
Nguyen Dac Nam
85e76831a1
fixups mistake auto commit.
6 years ago
Nguyen Dac Nam
418b7ffb21
Update code structure
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Nguyen Dac Nam
af67c90eca
add vertex UnsignedInt size RGBA
6 years ago
Nguyen Dac Nam
2058556671
add eBc2SrgbBlock to formats
6 years ago
Nguyen Dac Nam
6d36df9e5d
vulkan: add DXT23_SRGB
6 years ago
Nguyen Dac Nam
fa641bf689
renderer_vulkan: Add the rest of case for TryConvertBorderColor
6 years ago
ReinUsesLisp
505f30fdaf
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
6 years ago
ReinUsesLisp
6385b93c8d
vk_shader_decompiler: Implement Layer output attribute
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
6 years ago
ReinUsesLisp
b4bd0c57e4
texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
6 years ago
ReinUsesLisp
4fd155c282
surface_base: Implement texture buffer flushes
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
6 years ago
Nguyen Dac Nam
2807020c01
IUserLocalCommunicationService: add function Initialize2
6 years ago
Nguyen Dac Nam
c4e8f9589a
HLE: correct function name of IUserLocalCommunicationService
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
6 years ago
namkazy
8bb64da7ac
nvhost_gpu: implement ChannelSetTimeslice
6 years ago
bunnei
f382179d47
Revert "video_core: memory_manager: Use GPU interface for cache functions."
6 years ago
ReinUsesLisp
f3255c3598
texture: Implement R32I
6 years ago
ReinUsesLisp
f37f4e76d6
shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
6 years ago
ReinUsesLisp
518a6182f9
maxwell_3d: Unify draw methods
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
6 years ago
ReinUsesLisp
4364492b95
query_cache: Address feedback
6 years ago
ReinUsesLisp
80fff282df
query_cache: Fix ambiguity in CacheAddr getter
6 years ago
ReinUsesLisp
748a3cd69d
query_cache: Add a recursive mutex for concurrent usage
6 years ago
ReinUsesLisp
aaf68dc10b
vk_query_cache: Implement generic query cache on Vulkan
6 years ago
ReinUsesLisp
1b2a6980f5
query_cache: Abstract OpenGL implementation
Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
6 years ago
ReinUsesLisp
d8a42816d7
gl_query_cache: Optimize query cache
Use a custom cache instead of relying on a ranged cache.
6 years ago