ReinUsesLisp
f92cbc5501
yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
6 years ago
ReinUsesLisp
8299f1ceef
web_service/telemetry_json: Report USER_CONFIG
6 years ago
ReinUsesLisp
788d57d723
settings: Add settings for graphics backend
6 years ago
ReinUsesLisp
e651e54b85
core: Only wait for idle on gpu_core when it was initialized
This fixes crashes when a Vulkan device fails to initialize.
6 years ago
ReinUsesLisp
9f0162e4b5
shader/other: Fix skips for SYNC and BRK
6 years ago
ReinUsesLisp
270177f38a
shader/other: Stub S2R LaneId
6 years ago
ReinUsesLisp
b35449c85d
buffer_cache: Delay buffer destructions
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
6 years ago
ReinUsesLisp
8178fe8960
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
6 years ago
ReinUsesLisp
abae795986
gl_texture_cache: Silence implicit sign cast warnings
6 years ago
ReinUsesLisp
f55f6ff9bb
texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
6 years ago
ReinUsesLisp
d17dfa6104
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
6 years ago
bunnei
2a822f3378
bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
6 years ago
ReinUsesLisp
1690f1adba
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
6 years ago
FearlessTobi
d0e4f1c6f4
yuzu/configuration: create UI tab and move gamelist settings there
6 years ago
BreadFish64
a31ed02ae4
common/logging: don't use regex for path trimming
6 years ago
FearlessTobi
d01eb12f36
Replace GetString with Get function
This should hopefully fix compilation errors.
6 years ago
FearlessTobi
bbd85a495a
Address second part of review comments
6 years ago
FearlessTobi
0fe11746fc
Address review comments
6 years ago
fearlessTobi
ac3690f205
Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
bunnei
ed76c71319
service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
6 years ago
Michael Scire
5a7eecc3ad
loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
6 years ago
Bartosz Kaszubowski
9a22b6dced
GUI: fix minor issues with dark themes
GUI: rename and reorder themes
6 years ago
ReinUsesLisp
3ce28342a2
gl_shader_cache: Disable fastmath on Nvidia
6 years ago
ReinUsesLisp
a665581684
vk_blit_screen: Address feedback
6 years ago
bunnei
7113236b30
time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
6 years ago
bunnei
690732bc0d
yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
6 years ago
ReinUsesLisp
f5dfe68a94
vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
6 years ago
Bartosz Kaszubowski
9ac33c2620
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
6 years ago
ReinUsesLisp
b2c976ad0e
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
6 years ago
Léo Lam
f98cd210ab
CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
7 years ago
ReinUsesLisp
d110a371bb
gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
6 years ago
ReinUsesLisp
94915d4ea1
vk_graphics_pipeline: Set front facing properly
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
6 years ago
Markus Wick
56672b8c98
core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
6 years ago
Markus Wick
55103da066
core/hle: Simplify PhysicalMemory usage in vm_manager.
6 years ago
Markus Wick
7e94e544f4
core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
6 years ago
James Rowe
4512a6bbfc
Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
6 years ago
ReinUsesLisp
09b1d762d7
vk_rasterizer: Address feedback
6 years ago
ReinUsesLisp
f34e519da3
gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
6 years ago
TotalCaesar659
dd74fd014b
Add headbar icon on Linux
6 years ago
ReinUsesLisp
fe5356d223
vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
6 years ago
ReinUsesLisp
38e789c761
renderer_vulkan: Add header as placeholder
6 years ago
ReinUsesLisp
f09cd52980
vk_texture_cache: Address feedback
6 years ago
ReinUsesLisp
63ba41a26d
shader/memory: Implement ATOMS.ADD.U32
6 years ago
ReinUsesLisp
0caab54b5d
format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
6 years ago
Rodrigo Locatti
82e1285c1e
vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
6 years ago
Lioncash
9e874898f5
maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
6 years ago
James Rowe
b429095b61
Fix git version in scm_rev.cpp
6 years ago
ReinUsesLisp
c375d735e6
gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
6 years ago
Lioncash
7af56dfa76
renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
6 years ago
Lioncash
06d30fbcca
renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
6 years ago