bunnei
648b55c6b9
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
7 years ago
bunnei
2a035a1f6f
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
7 years ago
bunnei
43b9494a0f
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
7 years ago
bunnei
ee7c2dbf5a
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
7 years ago
bunnei
91602de7f2
rasterizer_cache: Refactor to support in-order flushing.
7 years ago
bunnei
0e59291310
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
7 years ago
bunnei
949d7832fa
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
7 years ago
bunnei
5f79ba04bd
gl_rasterizer_cache: Separate guest and host surface size managment.
7 years ago
bunnei
58be4dff79
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
- This does not really have anything to do with OpenGL.
7 years ago
bunnei
cf7b46c101
gl_rasterizer_cache: Remove unused FlushSurface method.
7 years ago
bunnei
3afdfd7bfa
gl_rasterizer: Implement flushing.
7 years ago
bunnei
b4e29ccb81
gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
- These cannot be used within the cache, as they change cache state.
7 years ago
bunnei
4e9683e9d5
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
7 years ago
bunnei
37575eae65
memory_manager: Add a method for querying the end of a mapped GPU region.
7 years ago
bunnei
0be7e82289
rasterizer_cache: Reintroduce method for flushing.
7 years ago
bunnei
9b929e934b
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
7 years ago
ReinUsesLisp
936c36a514
shader_bytecode: Add Control Code enum 0xf
Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
7 years ago
ReinUsesLisp
b461342a84
gl_shader_decompiler: Fixup style inconsistencies
7 years ago
ReinUsesLisp
27916764b1
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
7 years ago
FernandoS27
1d6559fbd3
Implement Arrays on Tex Instruction
7 years ago
FernandoS27
331ce2942c
Shorten the implementation of 3D swizzle to only 3 functions
7 years ago
FernandoS27
1ff20d8538
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
7 years ago
FernandoS27
e0ca938b22
Propagate depth and depth_block on modules using decoders
7 years ago
FernandoS27
d4ae43f9c1
Remove old Swizzle algorithms and use 3d Swizzle
7 years ago
FernandoS27
4d959c6bdc
Implement Precise 3D Swizzle
7 years ago
FernandoS27
736db284d2
Implement Fast 3D Swizzle
7 years ago
Hexagon12
cbf723896f
Added ASTC 5x4; 8x5
7 years ago
FernandoS27
97b6405a17
Implemented helper function to correctly calculate a texture's size
7 years ago
ReinUsesLisp
17290a4416
gl_shader_decompiler: Implement VMAD
7 years ago
FernandoS27
5f4ee6f0c8
Add memory Layout to Render Targets and Depth Buffers
7 years ago
FernandoS27
af653906d0
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
7 years ago
Lioncash
6e27c5d4d1
gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
7 years ago
FernandoS27
be97fc884d
Implement Scissor Test
7 years ago
FernandoS27
30ff42b8cc
Assert Scissor tests
7 years ago
ReinUsesLisp
7c2d6ef210
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
7 years ago
ReinUsesLisp
ee4d538850
gl_shader_decompiler: Implement geometry shaders
7 years ago
ReinUsesLisp
4d0c682468
video_core: Allow LabelGLObject to use extra info on any object
7 years ago
ReinUsesLisp
0ecd181cca
gl_rasterizer: Fixup undefined behaviour in SetupDraw
7 years ago
FernandoS27
752faff2bc
Implemented Depth Compare and Shadow Samplers
7 years ago
bunnei
9aec85d39c
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
7 years ago
bunnei
011cf77796
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
7 years ago
bunnei
749aef3dd0
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
7 years ago
ReinUsesLisp
3e2380327a
gl_rasterizer: Implement quads topology
7 years ago
FernandoS27
f664437ae8
Implemented Texture Processing Modes in TEXS and TLDS
7 years ago
ReinUsesLisp
1835911425
gl_rasterizer: Fixup unassigned point sizes
7 years ago
bunnei
df3799a008
gl_rasterizer_cache: Fixes to how we do render to cubemap.
- Fixes issues with Splatoon 2.
7 years ago
bunnei
29782273ec
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
7 years ago
bunnei
f543b43fd0
gl_rasterizer_cache: Implement render to cubemap.
7 years ago
bunnei
15cc729ebd
gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
7 years ago
bunnei
ed2e0e85c9
gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
7 years ago