Narr the Reg
be2ccb036e
service: mii: Remove most magic values
2 years ago
FearlessTobi
67e57a29d5
am: Stub GetSaveDataSizeMax
Needed for Minecraft Legends.
2 years ago
FearlessTobi
8850cadc54
bsd: Demote "Select" log to dehug
This is very spammy in Minecraft Legends.
2 years ago
liamwhite
b111203a0f
ci: fix msvc when used with LTO ( #11459 )
2 years ago
german77
fb1b1b2725
mii: service: Address review
2 years ago
german77
6377a46668
mii: Prepare Interface for new implementation
2 years ago
german77
f1d7f23049
service: mii: Fix ver3 inconsistencies
2 years ago
german77
64e9fdd8fc
service: mii: move char info operations
2 years ago
german77
b97f872a35
service: mii: Move store data operations
2 years ago
german77
1675343e86
service: mii: Move core data operations
2 years ago
german77
15619d2052
service: mii: Move ver3 operations
2 years ago
german77
e51d54de30
service: mii: separate mii types into their own file
2 years ago
german77
15342ada16
service: mii: Move all raw data to it's file
2 years ago
german77
e05834e9c4
service: mii: Add mii util and result
2 years ago
Kelebek1
517702f3f8
Look for the most recently modified image for present
2 years ago
FearlessTobi
ff92a0c8f4
am: Implement UserChannel parameters
Used by the Super Mairo 3D All-Stars collection.
2 years ago
FearlessTobi
abf45c2d0b
am: Remove bcat from PopLaunchParameter
This never belonged here and has no use anymore since the Boxcat backend was removed.
.
2 years ago
GPUCode
065305c627
vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers ( #11471 )
2 years ago
GPUCode
75213f8c49
renderer_vulkan: Remove debug report
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
2 years ago
Liam
5009a2db52
internal_network: log error on interrupt pipe read failure
2 years ago
Kelebek1
0d50c09352
Fix data source version 1 command looping
2 years ago
Kelebek1
4ef3915a8c
Do not reset the command buffer command count each time
2 years ago
Narr the Reg
9fc8535c6a
service: mii: Fix broken mii on MK8
2 years ago
Feng Chen
666bdc1125
video_core: Fix d24r8/s8d24 convert shader build error in moltenvk
2 years ago
Feng Chen
a356e6b8d5
video_core: Add missing scissor update when viewport scale offset disable
2 years ago
xcfrg
6178343f3f
add a compile time option to allow disabling portable mode
2 years ago
Liam
76671fdede
core: implement basic integrity verification
2 years ago
lat9nq
bc97eff1f3
yuzu-qt: Use Null when OpenGL is not compiled
2 years ago
lat9nq
f8614a483d
yuzu-qt: Update API Text for broken Vulkan
Otherwise caused a blue Vulkan badge to appear in the status bar.
2 years ago
lat9nq
217640aad4
configure_graphics: Capture by reference
Small optimization.
2 years ago
Steveice10
d5cac207fb
core: Add support for loading NSPs with personalized tickets. ( #10048 )
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2 years ago
german77
24bbc30675
service: mii: Fix default mii database
2 years ago
lat9nq
7d94588301
configure_graphics: Fix handling of broken Vulkan
The VSync combobox wouldn't populate if there was no Vulkan device,
which caused issues with trying to set VSync on other backends.
This also adds another layer to GetCurrentGraphicsBackend to check for
broken Vulkan and return OpenGL instead of Vulkan.
2 years ago
Kelebek1
de326e42bb
Rework ADSP into a wrapper for apps
2 years ago
Danila Malyutin
7f0de0f204
msvc: set warning level to /W4 globally
And fix a bunch of warnings
2 years ago
Liam
6978a4895c
qt: measure romfs dump completion by bytes read
2 years ago
Liam
152beedc51
shader_recompiler: always declare image format for image buffers
2 years ago
liamwhite
bd1a352c01
general: make -fwrapv generic to all architectures ( #11379 )
2 years ago
Liam
1da6fd9d74
polyfill_thread: ensure mutex was locked before signaling stop
2 years ago
Liam
024fb4fae9
shader_recompiler: fix emulation of 3D textureGrad
2 years ago
Charles Lombardo
3d1a408a99
android: Fix game content installer
Before this would run on the main thread and freeze the device. Additionally this fixes the result dialog not appearing if a config change happens during the installation by getting the activity's fragment manager when needed.
2 years ago
Charles Lombardo
b737fe66aa
android: Combine LongMessageDialogFragment with MessageDialogFragment
2 years ago
Charles Lombardo
6cd58e9bd3
android: Support dynamic app shortcuts
2 years ago
Charles Lombardo
351caad5db
android: Separate emulation states from emulation mutex
Emulation states are repeatedly checked by input and performance stats. During startup and shutdown, this could lead to a long halt on the UI thread because the call to IsRunning will be waiting on the emulation mutex to be unlocked. Using atomics should replace the existing functionality without causing problems.
2 years ago
Charles Lombardo
5b69f2967e
android: Game loading/shutting down indicators
2 years ago
FearlessTobi
a6855b92a2
hwopus: Implement GetWorkBufferSizeExEx
Allows Sea of Stars to boot.
Fixes https://github.com/yuzu-emu/yuzu/issues/11415 .
2 years ago
Charles Lombardo
2b09d48329
android: Create custom game icon loader
2 years ago
Charles Lombardo
1b4e4f9992
android: Don't reload settings when stopping settings activity
2 years ago
Charles Lombardo
27049027b4
android: Add optional androidDefault property to settings
Certain settings have specific defaults for Android only. This lets us reflect them in the Kotlin side with very little code.
2 years ago
Charles Lombardo
ea9f569361
android: Proper state restoration on settings dialogs
All dialog code (except for the Date/Time ones) has been extracted out into a generic settings dialog fragment that handles everything through a viewmodel. State for each dialog will now be retained and dialogs will stay shown through configuration changes.
I won't be changing the current state of the date and time dialog fragments until Google decides to make their classes non-final or if/when we migrate to Jetpack Compose.
2 years ago