FearlessTobi
d01eb12f36
Replace GetString with Get function
This should hopefully fix compilation errors.
6 years ago
FearlessTobi
bbd85a495a
Address second part of review comments
6 years ago
FearlessTobi
0fe11746fc
Address review comments
6 years ago
fearlessTobi
ac3690f205
Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
bunnei
ed76c71319
service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
6 years ago
Michael Scire
5a7eecc3ad
loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
6 years ago
Bartosz Kaszubowski
9a22b6dced
GUI: fix minor issues with dark themes
GUI: rename and reorder themes
6 years ago
ReinUsesLisp
3ce28342a2
gl_shader_cache: Disable fastmath on Nvidia
6 years ago
ReinUsesLisp
a665581684
vk_blit_screen: Address feedback
6 years ago
bunnei
7113236b30
time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
6 years ago
bunnei
690732bc0d
yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
6 years ago
ReinUsesLisp
f5dfe68a94
vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
6 years ago
Bartosz Kaszubowski
9ac33c2620
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
6 years ago
ReinUsesLisp
b2c976ad0e
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
6 years ago
Léo Lam
f98cd210ab
CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
7 years ago
ReinUsesLisp
d110a371bb
gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
6 years ago
ReinUsesLisp
94915d4ea1
vk_graphics_pipeline: Set front facing properly
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
6 years ago
Markus Wick
56672b8c98
core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
6 years ago
Markus Wick
55103da066
core/hle: Simplify PhysicalMemory usage in vm_manager.
6 years ago
Markus Wick
7e94e544f4
core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
6 years ago
James Rowe
4512a6bbfc
Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
6 years ago
ReinUsesLisp
09b1d762d7
vk_rasterizer: Address feedback
6 years ago
ReinUsesLisp
f34e519da3
gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
6 years ago
TotalCaesar659
dd74fd014b
Add headbar icon on Linux
6 years ago
ReinUsesLisp
fe5356d223
vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
6 years ago
ReinUsesLisp
38e789c761
renderer_vulkan: Add header as placeholder
6 years ago
ReinUsesLisp
f09cd52980
vk_texture_cache: Address feedback
6 years ago
ReinUsesLisp
63ba41a26d
shader/memory: Implement ATOMS.ADD.U32
6 years ago
ReinUsesLisp
0caab54b5d
format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
6 years ago
Rodrigo Locatti
82e1285c1e
vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
6 years ago
Lioncash
9e874898f5
maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
6 years ago
James Rowe
b429095b61
Fix git version in scm_rev.cpp
6 years ago
ReinUsesLisp
c375d735e6
gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
6 years ago
Lioncash
7af56dfa76
renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
6 years ago
Lioncash
06d30fbcca
renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
6 years ago
ReinUsesLisp
66a1c777c9
gl_texture_cache: Use local variables to simplify DownloadTexture
6 years ago
ReinUsesLisp
cdb00546f0
gl_texture_cache: Fix format for RGBX16F
6 years ago
ReinUsesLisp
2d09467f6f
gl_texture_cache: Use Snorm internal format for RG8S
6 years ago
ReinUsesLisp
02624c35ec
gl_texture_cache: Use Snorm internal format for ABGR8S
6 years ago
Lioncash
a1eee1749e
control_flow: Silence -Wreorder warning for CFGRebuildState
Organizes the initializer list in the same order that the variables
would actually be initialized in.
6 years ago
Lioncash
f10ea944e0
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
6 years ago
Lioncash
4cd5ad90f3
gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
6 years ago
Lioncash
15a6840e7a
gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
6 years ago
ReinUsesLisp
09e17fbb0f
vk_texture_cache: Implement generic texture cache on Vulkan
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
6 years ago
ReinUsesLisp
2b2712fa95
texture_cache/surface_params: Make GetNumLayers public
6 years ago
Bartosz Kaszubowski
da3049aa74
GUI: add few missing hotkeys to main menu
6 years ago
Bartosz Kaszubowski
6726e8b784
GUI/configure: resize hotkeys column to content
6 years ago
Markus Wick
c76ffa5019
core/kernel: Fix GetTotalPhysicalMemoryUsed.
module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of c0a01f3adc
6 years ago
Rodrigo Locatti
b1138e5ea1
vk_compute_pass: Address feedback
Comment hardcoded SPIR-V modules.
6 years ago
ReinUsesLisp
3d46709b7f
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
6 years ago