ReinUsesLisp
52acb7f9a0
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
6 years ago
ReinUsesLisp
71cc772988
vk_rasterizer: Implement layered clears
6 years ago
makigumo
f91046bf8d
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
a7131af7d6
vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
6 years ago
ReinUsesLisp
8baf98e439
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
6 years ago
bunnei
c5afe93dcc
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
6 years ago
bunnei
4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
6 years ago
Fernando Sahmkow
380fc8d2e1
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty
when invalidated.
6 years ago
Fernando Sahmkow
27cbb75e7c
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
6 years ago
ReinUsesLisp
42cb8f1124
astc: Fix typos from search and replace
6 years ago
ReinUsesLisp
9b8fb3c756
astc: Minor changes to InputBitStream
6 years ago
ReinUsesLisp
d71d7d917e
astc: Pass val in Replicate by copy
6 years ago
ReinUsesLisp
134f3ff9b4
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
6 years ago
Nguyen Dac Nam
3287b1247d
clang-format
6 years ago
Nguyen Dac Nam
240d45830d
nit
6 years ago
ReinUsesLisp
3377b78ea7
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
6 years ago
ReinUsesLisp
801fd04f75
astc: Create a LUT at compile time for encoding values
6 years ago
ReinUsesLisp
e183820956
astc: Make IntegerEncodedValue a trivial structure
6 years ago
ReinUsesLisp
70a31eda62
astc: Make IntegerEncodedValue constructor constexpr
6 years ago
ReinUsesLisp
5ed377b989
astc: Make IntegerEncodedValue trivially copyable
6 years ago
ReinUsesLisp
e7d97605e8
astc: Rename C types to common_types
6 years ago
ReinUsesLisp
835a3d09c6
astc: Move Popcnt to an anonymous namespace and make it constexpr
6 years ago
ReinUsesLisp
731a9a322e
astc: Use common types instead of stdint.h integer types
6 years ago
ReinUsesLisp
d3dc4e399c
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
6 years ago
ReinUsesLisp
69c7a01f88
vk/gl_shader_decompiler: Silence assertion on compute
6 years ago
ReinUsesLisp
62560f1e63
vk_shader_decompiler: Fix default varying regression
6 years ago
ReinUsesLisp
afebdda203
maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
6 years ago
ReinUsesLisp
4bc4851d45
gl_shader_decompiler: Fix implicit conversion errors
6 years ago
Rodrigo Locatti
47459f6a36
vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
2fae1e6205
vk_rasterizer: Implement transform feedback binding zero
6 years ago
ReinUsesLisp
b67360c0f8
vk_shader_decompiler: Add XFB decorations to generic varyings
6 years ago
ReinUsesLisp
8d5bdcb17b
vk_device: Enable VK_EXT_transform_feedback when available
6 years ago
ReinUsesLisp
c320702092
vk_device: Shrink formatless capability name size
6 years ago
ReinUsesLisp
ae6189d7c2
shader/transform_feedback: Expose buffer stride
6 years ago
ReinUsesLisp
7acebd7eb6
vk_shader_decompiler: Use registry for specialization
6 years ago
ReinUsesLisp
8e9f23f393
gl_rasterizer: Implement transform feedback bindings
6 years ago
ReinUsesLisp
4d711dface
gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
6 years ago
ReinUsesLisp
3dcaa84ba4
shader/transform_feedback: Add host API friendly TFB builder
6 years ago
Nguyen Dac Nam
829f424618
nit & remove some optional param
6 years ago
Nguyen Dac Nam
a166217480
shader_decode: implement XMAD mode CSfu
6 years ago
makigumo
753bc2026f
fix formatting
6 years ago
makigumo
54681909be
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
6 years ago
Nguyen Dac Nam
00607fe1e0
clang-format
6 years ago
Nguyen Dac Nam
325977c0c6
Apply suggestions from code review
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Nguyen Dac Nam
70ff82f72d
shader_decode: BFE add ref of reverse parallel method.
6 years ago
Nguyen Dac Nam
96a4abe12d
shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
6 years ago
Nguyen Dac Nam
93547cac68
shader_bytecode: update BFE instructions struct.
6 years ago
Nguyen Dac Nam
911c56ccef
node_helper: add IBitfieldExtract case
6 years ago
Nguyen Dac Nam
465ba30d08
shader_decode: Reimplement BFE instructions
6 years ago
ReinUsesLisp
e24197bb3f
gl_shader_decompiler: Initialize gl_Position on vertex shaders
6 years ago