10693 Commits (f478fa3a7fec07da36fe993ef6b02e582a0a75fe)

Author SHA1 Message Date
Lioncash 0f099b0fd3 common/zstd_compression: Remove #pragma once directive from source file 7 years ago
Lioncash 6f1d39e2e5 core/frontend/emu_window: Make GraphicsContext's destructor virtual 7 years ago
ReinUsesLisp 5bf7324068 shader_ir/other: Implement IPA.IDX 7 years ago
ReinUsesLisp f1c26af844 gl_shader_decompiler: Skip physical unused attributes 7 years ago
ReinUsesLisp 6ed96fd359 shader_ir/memory: Assert on non-32 bits ALD.PHYS 7 years ago
ReinUsesLisp d6193e2e36 shader: Add physical attributes commentaries 7 years ago
ReinUsesLisp 7680b96e1a gl_shader_decompiler: Implement GLSL physical attributes 7 years ago
ReinUsesLisp f96020b2ae shader_ir/memory: Implement physical input attributes 7 years ago
ReinUsesLisp 0ace07d1cc gl_shader_decompiler: Abstract generic attribute operations 7 years ago
ReinUsesLisp ac78410d39 gl_shader_decompiler: Declare all possible varyings on physical attribute usage 7 years ago
ReinUsesLisp f6194ce3fe shader: Remove unused AbufNode Ipa mode 7 years ago
ReinUsesLisp d786245490 shader_ir/memory: Emit AL2P IR 7 years ago
ReinUsesLisp 9a9902214e shader_bytecode: Add AL2P decoding 7 years ago
Fernando Sahmkow 08f861a820 Refactors and name corrections. 7 years ago
Lioncash f3a7682e43 service/audren_u: Handle variadic command buffers in GetWorkBufferSize() 7 years ago
Lioncash f3f9929f02 service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize() 7 years ago
Lioncash 6904141f18 service/audren_u: Clean up work buffer calculations 7 years ago
ReinUsesLisp 5e5eff2081 gl_shader_disk_cache: Skip stored shader variants instead of asserting 7 years ago
Fernando Sahmkow aebe67fac7 Fix Layered ASTC Textures 7 years ago
Lioncash 32b833632b loader/nso: Remove left-in debug pragma 7 years ago
Lioncash 762b6e4006 kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log 7 years ago
Lioncash 6112c4da0a kernel/svc: Reorganize svcSetThreadCoreMask() 7 years ago
Lioncash 9f8d31a803 kernel/thread: Update thread processor ID flags 7 years ago
Lioncash 73c7c9cb21 service/audctl: Update documentation comments to be relative to 8.0.0 7 years ago
ReinUsesLisp 5ea871b373 shader_ir: Move Sampler index entry in operand< to sort declarations 7 years ago
ReinUsesLisp cd9e8ee0eb shader_ir: Add missing entry to Sampler operand< comparison 7 years ago
ReinUsesLisp 6198b04557 shader_ir/texture: Fix sampler const buffer key shift 7 years ago
Zach Hilman 6fca6e20c9 mii_manager: Fix incorrect loop condition in mii UUID generation code 7 years ago
Zach Hilman ad5e497bff profile_select: Port Service::Account::UUID to Common::UUID 7 years ago
Zach Hilman 9572ff6c55 mii: Implement Delete and Destroy file 7 years ago
Zach Hilman 42c3c73acc mii: Implement IsUpdated command (IPC 0) 7 years ago
Zach Hilman b4759039c0 mii_manager: Cleanup and optimization 7 years ago
Zach Hilman 27878d7520 mii: Implement IDatabaseService commands using MiiManager 7 years ago
Zach Hilman 1ea64ba727 mii: Add MiiManager class to manage Mii database 7 years ago
Zach Hilman c02cb054b7 common: Extract UUID to its own class 7 years ago
FreddyFunk 04c474b840 Re added new lines at the end of files 7 years ago
unknown 4dfccb1f21 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 7 years ago
unknown 5417aaca6d gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 7 years ago
unknown f6568c07ac gl_shader_disk_cache: Remove per shader compression 7 years ago
Fernando Sahmkow 3d37c4161a Fixes and Corrections to DMA Engine 7 years ago
Fernando Sahmkow 122b06d102 Add Swizzle Parameters to the DMA engine 7 years ago
Fernando Sahmkow bcf4b19fca Add Documentation Headers to all the GPU Engines 7 years ago
Fernando Sahmkow 5c4de1e3fb Corrections and styling 7 years ago
Fernando Sahmkow 4a2763a121 Implement Maxwell3D Data Upload 7 years ago
Fernando Sahmkow e42bf4f314 Introduce skeleton of the GPU Compute Engine. 7 years ago
Fernando Sahmkow 86e8a9f978 Revamp Kepler Memory to use a subegine to manage uploads 7 years ago
Fernando Sahmkow 7c1907187f Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. 7 years ago
Fernando Sahmkow b17f7da309 Corrections Half Float operations on const buffers and implement saturation. 7 years ago
Fernando Sahmkow b437d4abd7 Allow picking a Compatibility Profile for OpenGL. 7 years ago
Fernando Sahmkow 02be88825a Apply Position Y Direction 7 years ago