Liam
f7a3f1ddf4
externals: add adrenotools for bcenabler
3 years ago
bunnei
2972a3ccc7
video_core: vulkan_device: Device initialization for Adreno.
3 years ago
bunnei
91350524c2
video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android.
3 years ago
bunnei
6ed62a9f10
video_core: vk_swapchain: Fix image format for Android.
3 years ago
bunnei
18527a8c42
video_core: vk_blit_screen: Rotate viewport for Android landscape.
3 years ago
bunnei
851b1008a8
cmake: Integrate bundled FFmpeg for Android.
3 years ago
Kelebek1
661375a222
Skip BufferCache tickframe with no channel state set
3 years ago
ameerj
ea2e155b0b
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
gl_format was incorrectly being overwritten when compression was disabled
3 years ago
GPUCode
4a292efbff
renderer_vulkan: Remove timeline semaphore wait
3 years ago
Kelebek1
b0bea13ed8
Move buffer bindings to per-channel state
3 years ago
Kelebek1
7ce181edcf
Fix buffer overlap checking skipping a page for stream score right expand
3 years ago
Liam
904dc1a567
video_core: don't garbage collect during configuration
3 years ago
Fernando Sahmkow
be3a7f4096
Texture cache: revert wrong acceleration assumption
3 years ago
Fernando Sahmkow
01c4568786
Texture Cache Util: Fix block depth adjustment on slices.
3 years ago
Fernando Sahmkow
72c1ee1bf9
texture_cache: process aliases and overlaps in the correct order
3 years ago
Liam
3b1172c10f
video_core: tune garbage collection aggressiveness
3 years ago
Liam
415c78b87c
textures: add BC1 and BC3 compressors and recompression setting
3 years ago
Liam
8bba9f7dea
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
3 years ago
Liam
8758932031
renderer_vulkan: barrier attachment feedback loops
3 years ago
scorpion81
f8e7b44d28
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
3 years ago
Danila Malyutin
7701a00a02
Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
3 years ago
GPUCode
4e491ab59b
vk_master_semaphore: Move fence wait on separate thread
3 years ago
Liam
de7c92d7c4
renderer_vulkan: remove wrong constexpr
3 years ago
lat9nq
c1a8a508bc
vulkan_device: Disable VK_KHR_push_descriptor on ANV
Mesa commit ff91c5ca42 breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
3 years ago
Fernando Sahmkow
c4bfbc6d25
Buffer Cache: Clear sync code.
3 years ago
Liam
2be751100b
vulkan_device: reserve extra memory to prevent swaps
3 years ago
Liam
122435e080
vulkan_common: fix incompatible property flags
3 years ago
Liam
856838f7ce
vulkan_common: disable depth clamp dynamic state for older radv
3 years ago
Danila Malyutin
9367769fe7
Fix missing pic_order_present_flag in h264 header
Fixes #9635
3 years ago
Kelebek1
cd0ded7771
Correctly track RT indexes for image aspect lookup during clears
3 years ago
Kelebek1
bf08bc3c0f
Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path.
3 years ago
Liam
67fd1df762
renderer_vulkan: separate guest and host compute descriptor queues
3 years ago
Kelebek1
a386003b64
Use the rendertarget format of the correct RT rather than the first valid
3 years ago
Kelebek1
b3691fc33c
Swap order of checking/setting region modifications in the buffer_cache
3 years ago
Fernando Sahmkow
8a214e5530
Texture Cache: Fix ASTC textures
3 years ago
Fernando Sahmkow
8014dd8259
Texture cache: Only force flush the dma downloads
3 years ago
Fernando Sahmkow
2df19ef0fd
Buffer Cache: disable reactive flushing in it.
3 years ago
Fernando Sahmkow
016c6feb49
Texture cache: reverse inmediate flush changes
3 years ago
Fernando Sahmkow
36c302fa32
Buffer cache: always use async buffer downloads and fix regression.
3 years ago
Fernando Sahmkow
6f90dff293
Address feedback, add CR notice, etc
3 years ago
Fernando Sahmkow
ab0c0a469c
Query cache: stop updating pages as it's not affected by cpu writes
3 years ago
Fernando Sahmkow
92da86290c
Settings: add option to enable / disable reactive flushing
3 years ago
Fernando Sahmkow
0f4f18265f
Texture cache: sync the first flush.
3 years ago
Fernando Sahmkow
c6cac2ffaa
GPU: Add Reactive flushing
3 years ago
lat9nq
6ed6e6e18e
vk_pipeline_cache: Use setting to disable intel compute
3 years ago
Kelebek1
ca6bf06ef7
Log object names with debug renderer, add a GPU address to ImageViews
3 years ago
Fernando Sahmkow
1c13c74295
Memory manager: Fix possible softlock
3 years ago
Fernando Sahmkow
87a9be8dec
GPU: implement missing ASTC
3 years ago
GPUCode
f3fcc15ad5
vk_present_manager: Fix softlocks when disabling async present
3 years ago
lat9nq
952b271092
vk_swapchain: Use certain modes for unlocked
Uses mailbox, then immediate for unlocked framerate depending on
support for either. Also adds support for FIFO_RELAXED.
This function now assumes vsync_mode was originially configured to a value
that the driver supports.
vk_swapchain: ChooseSwapPresentMode determines updates
Simplifies swapchain a bit and allows us to change the present mode
during guest runtime.
vk_swapchain: Fix MSVC error
vk_swapchain: Enforce available present modes
Some frontends don't check the value of vsync_mode before comitting it.
Just as well, since a driver update or misconfiguration could problems
in the swap chain.
vk_swapchain: Silence warnings
Silences GCC warnings implicit-fallthrough and shadow, which apparently
are not enabled on clang.
3 years ago