bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
9 years ago
bunnei
02b4b2ed6e
config: SDL: Move background color setting to correct section.
9 years ago
wwylele
bcf9d20d57
Frontend: emulate motion sensor
9 years ago
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
bunnei
5ac5cbeab7
Address clang-format issues.
9 years ago
bunnei
232ef55c1a
core: Consolidate core and system state, remove system module & cleanups.
9 years ago
bunnei
198b6c9bdd
core: Consolidate top-level system state into a singleton.
9 years ago
freiro
b7b2627b37
Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
9 years ago
wwylele
84e78790ab
Config: auto-select region and language
9 years ago
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
9 years ago
Jannik Vogel
d2c39bdb29
Unify Windows ICON resource name
9 years ago
Jannik Vogel
45d941d62e
Support mingw cross-compile
9 years ago
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
Fixes #1960 .
9 years ago
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
Also minor style changes
9 years ago
James Rowe
2b1654ad9b
Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
10 years ago
Jan Beich
2240cb2eb0
build: add default install for DragonFly, Solaris, etc.
9 years ago
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
9 years ago
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
9 years ago
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
9 years ago
bunnei
14085ec670
core: Add configuration option for CPU JIT.
9 years ago
MerryMage
dc3f6a34f8
configure_audio: User-configuratble option to enable/disable audio stretching
9 years ago
bunnei
08ad9b36d4
config: Add a setting for graphics V-Sync.
9 years ago
bunnei
7b4dcacbb2
citra: Default to HW renderer.
9 years ago
Emmanuel Gil Peyrot
a251b323a0
SDL2: Add forgotten default config changes from 7129611e65.
10 years ago
LFsWang
f9e3824820
Fix boot_filename encode on Windows
10 years ago
bunnei
c106f71beb
New3DS: Minor style cleanup to #1520 .
10 years ago
Emmanuel Gil Peyrot
314ce5e505
CitraQt: Simplify the game list loader code
10 years ago
Emmanuel Gil Peyrot
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
10 years ago
wwylele
416faa20d1
implement circle pad modifier
10 years ago
wwylele
03631f9b8f
Refactor input subsystem
10 years ago
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
10 years ago
MerryMage
920d2cf41d
AudioCore: SDL2 Sink
10 years ago
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
10 years ago
MerryMage
4e971f44a2
Audio: Add sink selection to configuration files
10 years ago
Sam Spilsbury
df81fa11fc
CMakeLists: Use imported version of Threads::Threads
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
10 years ago
Sam Spilsbury
d051bd3032
CMakeLists: Use CMAKE_THREAD_LIBS_INIT
10 years ago
tfarley
e46d086189
Config: Add scaled resolution option
10 years ago
JamePeng
7129611e65
Implement CheckNew3DS and CheckNew3DSApp
Append an item[is_new3ds] to config file[System] group
Implement APT::SetNSStateField,it will update the unknown NS_state_field
10 years ago
Emmanuel Gil Peyrot
164c15f911
SDL2 Frontend: Use argv[0], add a --version, and reorder options.
10 years ago
Jannik Vogel
997af88ec6
Use Settings::Apply in SDL frontend
10 years ago
polaris-
64ec5ac356
Default to settings from ini for gdbstub
10 years ago
polaris-
44d746fc92
Adopted WinterMute's gdbstub changes
This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
10 years ago
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
10 years ago
MerryMage
317e795d35
citra: Shutdown cleanly if ROM load fails
10 years ago
bunnei
69a38e7b54
SDL2: Explicitly use RGB8 color buffer.
10 years ago
MerryMage
48366b1071
Config: Use unique_ptr instead of raw pointer
10 years ago
MerryMage
ba2a54a9dd
Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
10 years ago