Lioncash
d82b181d44
video_core/ast: Unindent most of IsFullyDecompiled() by one level
6 years ago
Lioncash
6c41d1cd7e
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
6 years ago
Lioncash
3c54edae24
video_core/ast: Eliminate variable shadowing warnings
6 years ago
Lioncash
5a0a9c7449
video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
6 years ago
Lioncash
3a20d9734f
video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
6 years ago
Lioncash
43503a69bf
video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
6 years ago
Lioncash
50ad745585
video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
6 years ago
Lioncash
8eb1398f8d
video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
6 years ago
Lioncash
8e0c80f269
video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
6 years ago
David
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
6 years ago
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
6 years ago
Zach Hilman
3d4a0b94e3
common: Add additional SCM revision fields
6 years ago
Zach Hilman
d45ad75404
ci: Add version counter variable
6 years ago
ReinUsesLisp
fe7f20e659
maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
6 years ago
bunnei
0a662d009b
Merge pull request #2917 from FernandoS27/fermi-deduction-2
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
538f5880ff
GL_Renderer: Remove lefting snippet.
6 years ago
Fernando Sahmkow
75395605d6
NvFlinger: Remove leftover from corrections and clang format.
6 years ago
Fernando Sahmkow
9f2719d1a4
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
6 years ago
Fernando Sahmkow
3f104464de
Core: Wait for GPU to be idle before shutting down.
6 years ago
Fernando Sahmkow
69fa2e6525
Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
6 years ago
Fernando Sahmkow
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
6 years ago
Fernando Sahmkow
ffc2ce89a0
Nvdrv: Do framelimiting only in the CPU Thread
6 years ago
Fernando Sahmkow
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
6 years ago
Fernando Sahmkow
5b5e60ffec
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
6 years ago
Fernando Sahmkow
4e9f975935
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
6 years ago
ReinUsesLisp
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
6 years ago
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
6 years ago
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
6 years ago
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
6 years ago
ReinUsesLisp
e03f46fb0e
yuzu_tester: Remove unused variable
6 years ago
ReinUsesLisp
8d0b1a957e
service/nvdrv: Silence -Wswitch
6 years ago
ReinUsesLisp
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
0759df0aff
service/hid: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
ab6f8d8a1e
service/am: Silence -Wreorder
6 years ago
ReinUsesLisp
634c6e24b0
service/hid: Remove unused system reference
6 years ago
ReinUsesLisp
1dbd22e695
service/friend: Remove unused field
6 years ago
ReinUsesLisp
99db7d23dd
service/filesystem: Silence -Wunused-variable
6 years ago
ReinUsesLisp
8566096794
service/bcat: Silence -Wreorder and -Wunused
6 years ago
ReinUsesLisp
87e7cc2d5a
service/audio: Silence -Wunused
6 years ago
ReinUsesLisp
aacb473aa2
service/apm: Silence -Wunused and -Wreorder
6 years ago
ReinUsesLisp
f4417eab8f
common/file_util: Silence -Wswitch
6 years ago
Fernando Sahmkow
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
6 years ago
Fernando Sahmkow
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
6 years ago
Fernando Sahmkow
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
6 years ago
Fernando Sahmkow
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
6 years ago
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
6 years ago
Fernando Sahmkow
7c756baa77
Shader_IR: clean up AST handling and add documentation.
6 years ago
Fernando Sahmkow
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
6 years ago
Fernando Sahmkow
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
6 years ago