ReinUsesLisp
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f263760c5a
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shader: Implement geometry shaders
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5 years ago |
ameerj
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3db2b3effa
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shader: Implement ATOM/S and RED
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5 years ago |
ReinUsesLisp
|
ab543f1821
|
spirv: Guard against typeless image reads on unsupported devices
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5 years ago |
FernandoS27
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d819ba4489
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shader: Implement ViewportIndex
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5 years ago |
ReinUsesLisp
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7a1c14269e
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spirv: Add fixed pipeline point size
|
5 years ago |
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
5 years ago |
ReinUsesLisp
|
dbd882ddeb
|
shader: Better interpolation and disabled attributes support
|
5 years ago |
ReinUsesLisp
|
d9c5bd9509
|
shader: Refactor PTP and other minor changes
|
5 years ago |
FernandoS27
|
742d11c2ad
|
shader: Implement TLD4.PTP
|
5 years ago |
ReinUsesLisp
|
68a9505d8a
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
|
5 years ago |
ameerj
|
3d07cef009
|
shader: Implement VOTE
|
5 years ago |
ameerj
|
e4e1cc11b8
|
shader: Implement DMNMX, DSET, DSETP
|
5 years ago |
ReinUsesLisp
|
76c8a962ac
|
spirv: Implement VertexId and InstanceId, refactor code
|
5 years ago |
ameerj
|
b9f7bf4472
|
spirv: Add SignedZeroInfNanPreserve logic
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5 years ago |
ReinUsesLisp
|
274897dfd5
|
spirv: Fixes and Intel specific workarounds
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5 years ago |
ReinUsesLisp
|
e2bc05b17d
|
shader: Add denorm flush support
|
5 years ago |
ReinUsesLisp
|
85cce78583
|
shader: Primitive Vulkan integration
|
5 years ago |
ReinUsesLisp
|
6c4cc0cd06
|
shader: SSA and dominance
|
5 years ago |