lizzie
f0312f477c
[shader_recompiler] use reusable stable_vector<> instead of object pools
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2 months ago
Liam
e8966fd1f9
shader_recompiler: add gl_Layer translation GS for older hardware
4 years ago
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
4 years ago
ameerj
0df188787a
shader_recompiler: Reduce unused includes
4 years ago
Lioncash
4ea21f074d
shader_recompiler: Remove unnecessary [[nodiscard]]
Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function.
4 years ago
Feng Chen
dbfa89c40b
Implement convert legacy to generic
5 years ago
ReinUsesLisp
52be21495e
shader: Add support for native 16-bit floats
5 years ago
ReinUsesLisp
41c634a7a9
shader: Rename maxwell/program.h to translate_program.h
5 years ago
FernandoS27
6aff9b4476
shader: Address feedback
5 years ago
FernandoS27
a2fac91c47
shader: Implement VertexA stage
5 years ago
ReinUsesLisp
c4d75e4b78
shader: Initial implementation of an AST
5 years ago
ReinUsesLisp
b229ffc0bc
shader: Add pools and rename files
5 years ago
ReinUsesLisp
1b576ed4cb
shader: SSA and dominance
5 years ago
ReinUsesLisp
e6892e9da6
shader: Initial recompiler work
5 years ago