bunnei
ebb840daaf
bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
6 years ago
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
6 years ago
FearlessTobi
f857c56aee
yuzu/configuration: create UI tab and move gamelist settings there
6 years ago
BreadFish64
45e463971b
common/logging: don't use regex for path trimming
6 years ago
FearlessTobi
e0e3b5d899
Replace GetString with Get function
This should hopefully fix compilation errors.
6 years ago
FearlessTobi
e89cbc93dd
Address second part of review comments
6 years ago
FearlessTobi
af272d88d9
Address review comments
6 years ago
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
6 years ago
Michael Scire
56137d471a
loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
6 years ago
Bartosz Kaszubowski
9333dab6f0
GUI: fix minor issues with dark themes
GUI: rename and reorder themes
6 years ago
ReinUsesLisp
402f69fb3e
gl_shader_cache: Disable fastmath on Nvidia
6 years ago
ReinUsesLisp
aa09f9385c
vk_blit_screen: Address feedback
6 years ago
bunnei
c0a7b5ee4c
time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
6 years ago
bunnei
91c7c20c02
yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
6 years ago
ReinUsesLisp
fcc78abc3c
vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
6 years ago
Bartosz Kaszubowski
ca9353c81c
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
6 years ago
ReinUsesLisp
6b54252b77
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
6 years ago
Léo Lam
78f6eea4aa
CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
7 years ago
ReinUsesLisp
1538f99365
gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead
of a bool.
6 years ago
ReinUsesLisp
4862fc4970
vk_graphics_pipeline: Set front facing properly
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
6 years ago
Markus Wick
4042bd107b
core/memory: Create a special MapMemoryRegion for physical memory.
This allows us to create a fastmem arena within the memory.cpp helpers.
6 years ago
Markus Wick
b18f6d19e2
core/hle: Simplify PhysicalMemory usage in vm_manager.
6 years ago
Markus Wick
b8b3264c31
core/loaders: Simplify PhysicalMemory usage.
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
6 years ago
James Rowe
afd360f85d
Remove unused CPU Vendor string and telemtry field
The information is duplicated in the brand string and the telemetry field is unused
6 years ago
ReinUsesLisp
9a3f0d3d1e
vk_rasterizer: Address feedback
6 years ago
ReinUsesLisp
203353a4d6
gl_shader_decompiler: Fix decompilation of condition codes
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
6 years ago
TotalCaesar659
410c130a80
Add headbar icon on Linux
6 years ago
ReinUsesLisp
ef4b9a6e39
vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
6 years ago
ReinUsesLisp
b52586eaaa
renderer_vulkan: Add header as placeholder
6 years ago
ReinUsesLisp
affa8cef27
vk_texture_cache: Address feedback
6 years ago
ReinUsesLisp
c4fd02b47f
shader/memory: Implement ATOMS.ADD.U32
6 years ago
ReinUsesLisp
078193d8bd
format_lookup_table: Fix ZF32_X24S8 component types
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
6 years ago
Rodrigo Locatti
ec6681ecf4
vk_texture_cache: Fix typo in commentary
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
6 years ago
Lioncash
e481a676de
maxwell_3d: Make dirty_pointers private
This isn't used outside of the class itself, so we can make it private
for the time being.
6 years ago
James Rowe
47197f6b18
Fix git version in scm_rev.cpp
6 years ago
ReinUsesLisp
1692dab134
gl_state: Implement PROGRAM_POINT_SIZE
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
6 years ago
Lioncash
6ab1c2a461
renderer_opengl/utils: Remove unused header inclusions
Nothing from these headers are used, so they can be removed.
6 years ago
Lioncash
0cb80ac6dc
renderer_opengl/utils: Forward declare private structs
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
6 years ago
ReinUsesLisp
dcde4b9186
gl_texture_cache: Use local variables to simplify DownloadTexture
6 years ago
ReinUsesLisp
50e0bb04b3
gl_texture_cache: Fix format for RGBX16F
6 years ago
ReinUsesLisp
549ddc898e
gl_texture_cache: Use Snorm internal format for RG8S
6 years ago
ReinUsesLisp
d45f4d62fb
gl_texture_cache: Use Snorm internal format for ABGR8S
6 years ago
Lioncash
a4792176ce
control_flow: Silence -Wreorder warning for CFGRebuildState
Organizes the initializer list in the same order that the variables
would actually be initialized in.
6 years ago
Lioncash
b3810c5a5f
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
6 years ago
Lioncash
f0ed92d90d
gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
6 years ago
Lioncash
15b0cdd6bb
gl_shader_cache: Remove unused entries variable in BuildShader()
Eliminates a few unnecessary constructions of std::vectors.
6 years ago
ReinUsesLisp
f47fdb4b09
vk_texture_cache: Implement generic texture cache on Vulkan
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
6 years ago
ReinUsesLisp
6fd13dc3b8
texture_cache/surface_params: Make GetNumLayers public
6 years ago
Bartosz Kaszubowski
943d33f20c
GUI: add few missing hotkeys to main menu
6 years ago