Tree:
eab51849f7
3096/hle/bufferc
3096/qcom/clamp
3096/spirv/warp
3096/vk/drain_pending_build
3096/vk/pipeline_compilation
Kernel
Update-some-barriers-test
android6
atomicops-mxwell
bcn-ternary-soft
chore/chore
civa
descriptor
descriptor_pool_opt
descriptor_set
disable-vap
discfix
display-modified-settings-first
dmnt2
dynarm7345
dynarmic-coproc
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
ffmpeg-cross-compile
fix-fsr-crash-linux-waw
fix/discord-rpc
fix/gbh_test
flatopsfixes23485
freebsd-cubeb
fs_external_dlcupdates
install-vulkan-ps1-fix-windows-on-arm
interval-zero
lanobu
liz-crash-dumps-solaris
liz-dynarmic-backport-waitpkg
liz-dynarmic-macos-fbsd-port
liz-get-rid-of-mcl-intrusive-list
liz-heaptrack-fix
liz-no-rtti-allowance
lizzie/decoders-template-remove
lizzie/fw21-implement-unknown330
lizzie/openbsd-78-fix
lizzie/stack-fibers-vector
lm3-regression/1-of-3
lm3-regression/2-of-3
lm3-regression/shader-to-common
lock-term-1
macos-sqbuild
macroify-surface-stuffs
master
memsetopsyscallavoid
mmap-fixews
mutliplayer-filter-better1
n64
nce-strx
nce_cpp
netgate1
netusejthreadstuff
no-d24
pagetable-clustering
pintocputhing
pipelinederivative
port/lr
qcom-weird-vk-ftz
quick-fix
refactoreds2
release/0.0.3
release/0.0.4
release/0.1.0
rem-dup-applet-launch
remove-unused-fastmem-fallback
reorder-menu-game-per-config
revert-1240cd43d70a502508115c9abb12f7ef27e1ca4e
revert-2695
revert-4758e126b863da560bf30a00deda3bb44e26b7fa
revert-7eb5710f353798b05b8860187e2728f7795717a0
revert-eed703bc81214a47a5fc7bd3abf22152cbd5c40b
scmfix-worktree
selfhost0
shaderwipe15
showcase
showcase2
simp-word-man1
sjkdbsdfjkbsdf-2834
smartqueryreset
spookymansionreducecpuusage
static-linux
stuffmadeforfun
sured-revert
techno48473719
test-revert-gpu-optim
test2
teto-territory
true-eds
true-eds-graphics
true-eds-pre-0.0.1
vk-fix-oom-force-maller-buffers
vk-surface-andpc
vulkan-thingy
woa-turnip-expr
worekrs467584
xbzk-debug-knobs-from-kotlin
xbzk-mci-bare-minimum-boot-fix
xbzk-saf-recursive-write-with-permission-request
xcde/1-of-2
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0-rc1
${ noResults }
7 Commits (eab51849f79fa6fdff7ae0689e5dd390a7dc535a)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
add7c4a2f2 |
Moving Icons away from CC BY-ND 3.0 for FOSS packaging purposes
I've seen some comments stating that sharing pre-compiled packages of yuzu is problematic for linux distributions due to some contents having license of CC BY-ND 3.0 Better licensed sources of icons have been found for most cases, see the changes to the .reuse/dep5 file for details. Placeholders for connected/disconnected icons At the time of writing I consider these icons to be placeholders, hence three copies. colorful is grey, default is black, qdarkstyle is white connected is gnome/16x16/network-idle.png with no changes connected_notification is gnome/16x16/network-error.png with changes disconnected is gnome/16x16/network-offline.png with changes Looking at licenses: GNOME icon theme is distributed under the terms of either GNU LGPL v.3 or Creative Commons BY-SA 3.0 license. Debian appears to explicitly state they're licensing under Creative Commons Attribution-Share Alike 3.0 From a tarball at the following link suggests we can just attribute GNOME Project https://download.gnome.org/sources/gnome-icon-theme/ When attributing the artwork, using "GNOME Project" is enough. Please link to http://www.gnome.org where available. CC-BY-SA-3.0.txt from https://creativecommons.org/licenses/by-sa/3.0/legalcode.txt |
4 years ago |
|
|
6af8034f3e |
Linux: handle dark system themes nicely
yuzu's default theme doesn't specify everything, which is fine for windows, but in linux anything unspecified is set to the users theme. Symptoms of this are that a linux user with a dark theme won't think to change the theme to a dark theme when first using yuzu Idea here is to try and support arbitrary themes on linux. preliminary work on a "default_dark" theme, used only as overlay for any themes that are measured to be dark mode. Other work done: FreeDesktop standard icon names: plus -> list-add delete refresh, we use view-refresh remove duplicated icons for qdarkstyle_midnight_blue referencing icon aliases in the qrc files is the way to go Note: Dynamic style changing doesn't appear to work with AppImage |
3 years ago |
|
|
d3b46910c1 |
Translate english plurals
Turns out that for Qt to properly handle plurals in English a translation needs to be provided, otherwise the user is left with messages such as "Building: 2 shader(s)" Plurals for other all other languages are handled on transifex. I wrote the README.md to just refer to it as a translation collaboration site just in case we ever switch. These translations being out of date won't pose any technical problems so I believe it is fine to handle them manually on a "best effort" basis. The files are generated into the source directory so that the relative filenames are correct. The generated file is added to .gitignore |
4 years ago |
|
|
b92b20a1c3 |
ci: use dep5 for GitHub issue template files
|
3 years ago |
|
|
6a2efdda2f |
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to
|
4 years ago |