189 Commits (e8efd5a90100a86899e31a4de0137e915e0e0366)

Author SHA1 Message Date
ReinUsesLisp e8efd5a901 video_core: Rename "const buffer locker" to "registry" 6 years ago
ReinUsesLisp bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations 6 years ago
ReinUsesLisp ac204754d4 dirty_flags: Deduplicate code between OpenGL and Vulkan 6 years ago
ReinUsesLisp 1bd95a314f vk_state_tracker: Initial implementation 6 years ago
ReinUsesLisp eed789d0d1 video_core: Reintroduce dirty flags infrastructure 6 years ago
ReinUsesLisp b92dfcd7f2 gl_state: Remove completely 6 years ago
ReinUsesLisp 96ac3d518a gl_rasterizer: Remove dirty flags 6 years ago
ReinUsesLisp bcd348f238 vk_query_cache: Implement generic query cache on Vulkan 6 years ago
ReinUsesLisp c31382ced5 query_cache: Abstract OpenGL implementation 6 years ago
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
ReinUsesLisp f92cbc5501 yuzu: Implement Vulkan frontend 6 years ago
Fernando Sahmkow c921e496eb GPU: Implement guest driver profile and deduce texture handler sizes. 6 years ago
ReinUsesLisp f5dfe68a94 vk_blit_screen: Initial implementation 6 years ago
ReinUsesLisp fe5356d223 vk_rasterizer: Implement Vulkan's rasterizer 6 years ago
ReinUsesLisp 38e789c761 renderer_vulkan: Add header as placeholder 6 years ago
ReinUsesLisp 09e17fbb0f vk_texture_cache: Implement generic texture cache on Vulkan 6 years ago
ReinUsesLisp 908e085d02 vk_compute_pass: Add compute passes to emulate missing Vulkan features 6 years ago
ReinUsesLisp 82a64da077 vk_shader_util: Add helper to build SPIR-V shaders 6 years ago
ReinUsesLisp 2effdeb924 vk_graphics_pipeline: Initial implementation 6 years ago
ReinUsesLisp dc96a59fa0 vk_compute_pipeline: Initial implementation 6 years ago
ReinUsesLisp b392a5986e vk_pipeline_cache: Add file and define descriptor update template filler 6 years ago
ReinUsesLisp 9c548146ca vk_rasterizer: Add placeholder 6 years ago
ReinUsesLisp 5aeff9aff5 vk_renderpass_cache: Initial implementation 6 years ago
ReinUsesLisp 322d6a0311 vk_update_descriptor: Initial implementation 6 years ago
ReinUsesLisp 0d6d8129c4 yuzu: Remove Maxwell debugger 6 years ago
ReinUsesLisp 1fe7df4517 vk_descriptor_pool: Initial implementation 6 years ago
ReinUsesLisp 3813af2f3c
vk_staging_buffer_pool: Add a staging pool for temporary operations 6 years ago
ReinUsesLisp c83bf7cd1e
vk_image: Add an image object abstraction 6 years ago
ReinUsesLisp 4a3026b16b
fixed_pipeline_state: Define structure and loaders 6 years ago
ReinUsesLisp c8a48aacc0
video_core: Unify ProgramType and ShaderStage into ShaderType 6 years ago
ReinUsesLisp 80eacdf89b
texture_cache: Use a table instead of switch for texture formats 6 years ago
Rodrigo Locatti fb9418798d
video_core: Enable sign conversion warnings 6 years ago
ReinUsesLisp 18c1cb68fd video_core: Treat implicit conversions as errors 6 years ago
ReinUsesLisp bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers 6 years ago
Fernando Sahmkow 1a58f45d76 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 6 years ago
Fernando Sahmkow 47e4f6a52c Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 6 years ago
Fernando Sahmkow 8be6e1c522 shader_ir: Corrections to outward movements and misc stuffs 7 years ago
Fernando Sahmkow c17953978b shader_ir: Initial Decompile Setup 7 years ago
ReinUsesLisp 4e35177e23 shader_ir: Implement VOTE 6 years ago
Fernando Sahmkow 862bec001b Video_Core: Implement a new Buffer Cache 7 years ago
Fernando Sahmkow 8af6e6a052 shader_ir: Implement a new shader scanner 7 years ago
ReinUsesLisp 32c0212b24 buffer_cache: Implement a generic buffer cache 7 years ago
ReinUsesLisp 345f852bdb gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache 7 years ago
ReinUsesLisp 06c4ce8645 shader: Decode SUST and implement backing image functionality 7 years ago
ReinUsesLisp 9098905dd1 gl_framebuffer_cache: Use a hashed struct to cache framebuffers 7 years ago
ReinUsesLisp 1b4503c571 texture_cache: Split texture cache into different files 7 years ago
ReinUsesLisp bab21e8cb3 gl_texture_cache: Initial implementation 7 years ago
ReinUsesLisp 2f2a61887a video_core/engines: Move ConstBufferInfo out of Maxwell3D 7 years ago
ReinUsesLisp e1b3be7ced shader: Move Node declarations out of the shader IR header 7 years ago
ReinUsesLisp bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file 7 years ago