Zach Hilman
51e18706a9
filesystem: Clear registered union paths on factory creation
7 years ago
Zach Hilman
2d8a5a4e9b
hid: Use player-defined controller type as PREFERRED_CONTROLLER
7 years ago
Zach Hilman
8e4125d25f
hid/npad: Update NPad to use player controller bindings and type
7 years ago
Zach Hilman
651d96479a
hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
7 years ago
Zach Hilman
1abee80ce3
hid: Add controller bindings for Mouse controller
7 years ago
Zach Hilman
701c23ec92
hid: Add keyboard bindings for Keyboard controller
7 years ago
Zach Hilman
ba768cfdc7
hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
7 years ago
Zach Hilman
bcbd6015f3
settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
7 years ago
Zach Hilman
8cfe1e015d
settings: Add Native type for keyboard
7 years ago
Zach Hilman
b75d8cbc89
settings: Add Native type for mouse buttons
7 years ago
David Marcec
d59c9bc684
Added missing start/end touch attributes to touchscreen
7 years ago
David Marcec
a15c3d6b27
Added debugpad skeleton
7 years ago
David Marcec
8ed0216784
Added controller helper funcs
7 years ago
David Marcec
2c23ad1189
Changed polling rate of hid and Right joycon rotation
7 years ago
David Marcec
7a38294b38
Left joycon rotation button remapping
7 years ago
David Marcec
086c24e4ed
Added automatic npad switch based on supported stylesets
7 years ago
David Marcec
e9cf16c9ac
Added multi-input support and controller assignment at any port
7 years ago
David Marcec
1f4564eef3
Removed hard coded values for width and height
7 years ago
Zach Hilman
74cf9c3aa3
software_keyboard: Check for UTF-8 config flag
7 years ago
Tobias
66be135276
svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
7 years ago
Zach Hilman
b9c0661453
software_keyboard: Push all data over all channels on dialog completion
7 years ago
Zach Hilman
6874ed4531
applet: Use std::queue instead of std::vector for storage stack
7 years ago
Zach Hilman
948e1b2f42
applet: Add operation completed callback
7 years ago
Zach Hilman
b9caffe103
software_keyboard: Push buffer size to offset 0x4 in output data
7 years ago
Zach Hilman
f0d2246b6a
software_keyboard: Make GetText asynchronous
a
7 years ago
Zach Hilman
04bc2fafbc
am: Allow applets to push multiple and different channels of data
7 years ago
Zach Hilman
57a051a767
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
7 years ago
Zach Hilman
27ebe123e9
am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
7 years ago
Zach Hilman
efced53d38
am: Deglobalize software keyboard applet
7 years ago
Zach Hilman
b9c5a8bcf6
qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
7 years ago
Zach Hilman
3a5f620041
am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
7 years ago
Zach Hilman
60514e230c
am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
7 years ago
Zach Hilman
25b03a89ce
frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
7 years ago
Zach Hilman
a9fbd4ad68
am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
7 years ago
Zach Hilman
b1fd8313f8
am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
7 years ago
Zach Hilman
df4573e786
am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
7 years ago
Zach Hilman
c5e0ab1a79
am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
7 years ago
Zach Hilman
5fe3583762
am: Move AM::IStorage to header
Needs to be accessible by applet files.
7 years ago
Zach Hilman
1ebdafe073
am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
7 years ago
Zach Hilman
7ee51622c4
am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
7 years ago
Zach Hilman
87de78ce16
svc: Implement svcCreateTransferMemory
Seems to be used and created identically to SharedMemory, so just reuse that.
7 years ago
Zach Hilman
f46fd39579
ldr_ro: Add error check for memory allocation failure
7 years ago
Zach Hilman
f167646149
vi: Implement TransactParcel for Disconnect and DetachBuffer
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
7 years ago
MysticExile
da0f4cb242
Stubbed am:EnableApplicationCrashReport
7 years ago
bunnei
8d4328026d
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
7 years ago
David Marcec
f60294d740
Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
7 years ago
Lioncash
99cdc2b5d1
kernel/errors: Clean up error codes
Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
7 years ago
David Marcec
867288b9d6
Added various bluetooth based cmds for palma
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
7 years ago
David Marcec
6a1b7d2da0
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
7 years ago
David Marcec
2b69fabf51
Report resolution scaling support for vi and am
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
7 years ago