bunnei
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
10 years ago
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
10 years ago
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
10 years ago
bunnei
b003075570
pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
10 years ago
bunnei
281bc90ad2
pica: Implement fragment lighting LUTs.
10 years ago
bunnei
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
10 years ago
bunnei
38c7b20475
pica: Add pica_types module and move float24 definition.
10 years ago
Lioncash
c89e3d5951
backend: defaulted move constructor/assignment
10 years ago
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
10 years ago
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
10 years ago
Lioncash
0937bed8d8
services: Get rid of unnecessary includes
10 years ago
Lioncash
5e5bb0c32e
services: Update function tables
10 years ago
MerryMage
2b93313348
Memory: Implement MMIO
10 years ago
Lioncash
60fe45813b
color: Make trivial helpers constexpr
10 years ago
Lioncash
a89e32b157
elf: Don't cast away const
10 years ago
Lioncash
3933b68c59
key_map: Use std::tie for comparisons
10 years ago
Lioncash
3ed5ecd67a
archive_backend: Remove unnecessary const from return types
This doesn't return by reference so const isn't really necessary
10 years ago
Yuri Kunde Schlesner
d01d1f7e01
Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
10 years ago
Yuri Kunde Schlesner
083d2d89a5
Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
10 years ago
Yuri Kunde Schlesner
c1071c1ff7
Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
10 years ago
tfarley
f53dbafdae
hwrasterizer: Use depth offset
10 years ago
rob turner
d29578d467
ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name
10 years ago
Lioncash
4966568076
command_processor: Get rid of variable shadowing
10 years ago
Subv
d90d5a0ee6
HLE/SVC: Implement UnmapMemoryBlock.
This implementation will need to be (almost completely) changed when we implement multiprocess support.
10 years ago
archshift
0144b8e1da
Change default gameListRootDir from "" to "."
Not much thought went into that one...
10 years ago
archshift
e516a5bc96
Gamelist: supply default settings for QSettings config
10 years ago
Lioncash
532dc797c9
arm_dyncom_dec: Fix decoding of VMLS
Previously, all VMLS variants would misdecode as CDP
(which isn't necessarily wrong in itself, however
VMLS has it's own label of execution)
10 years ago
Lioncash
744f4af3ab
services: Update some function tables
10 years ago
Lioncash
5e17a586da
video_core: Make the renderer global a unique_ptr
10 years ago
Subv
6cccc36505
HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.
Closes #1139
10 years ago
Lioncash
97dc9634a2
swrasterizer: Add missing override specifier
10 years ago
Lioncash
cee8df6ff0
core: Use unique_ptr for holding the interpreter instances
10 years ago
Lioncash
fddfe946c8
dyncom: Handle modifying the APSR via an MRC instruction
10 years ago
Subv
29032ce9b6
SVC: Fixed ArbitrateAddress to behave as it does on hardware.
This was verified with hwtests that i plan to upload later on.
10 years ago
Lioncash
270cbb0119
svc: Remove superfluous printf argument
10 years ago
Subv
282f2c8042
HLE/Sockets: Fixed the buffer offset in recvfrom.
Closes #1277
10 years ago
LFsWang
8376821776
Add missing return values in ForeachDirectoryEntry
ForeachDirectoryEntry is changed by #1256 ,but return value at last line
was missing.
10 years ago
Lioncash
d09b7a3c12
dyncom: Remove PC dispatch from several instructions
These instructions aren't capable of using the PC as a destination
10 years ago
Yuri Kunde Schlesner
015d7b9779
VideoCore: Sync state after changing rasterizers
This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
10 years ago
Lioncash
5a531d7ec2
dyncom: Handle unprivileged load/store variants correctly
LDRT/LDRBT/STRBT/STRT should simulate the load or store
as if the host CPU is in user mode.
STRT is also allowed to use the PC as an operand
10 years ago
Lioncash
84afaaa10c
svc: Fix compilation with LOG_TRACE enabled
10 years ago
Yuri Kunde Schlesner
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
10 years ago
Yuri Kunde Schlesner
03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
10 years ago
Yuri Kunde Schlesner
da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
10 years ago
Lioncash
56e22e6aac
dyncom: Remove static keyword from header functions
10 years ago
Lioncash
1ea0702eaa
arm_interface: Make GetNumInstructions const
10 years ago
Lioncash
de9a625c7e
arm_interface: directly initialize class members
10 years ago
Lioncash
d03e7f08ff
dyncom: const correctness changes
10 years ago
Subv
7b33e163b9
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
10 years ago
Yuri Kunde Schlesner
cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
10 years ago