ameerj
|
e221baccdd
|
glsl: Reusable typed variables. IADD32
|
5 years ago |
ameerj
|
64337f004d
|
glsl: Fix "reg" allocing
based on glasm with some tweaks
|
5 years ago |
ameerj
|
eaff1030de
|
glsl: Initial backend
|
5 years ago |
ReinUsesLisp
|
f58f79c85d
|
glasm: Implement Y direction
|
5 years ago |
ReinUsesLisp
|
e30d4fa976
|
glasm: Implement indirect attribute loads
|
5 years ago |
ReinUsesLisp
|
9e7b6622c2
|
shader: Split profile and runtime information in separate structs
|
5 years ago |
ReinUsesLisp
|
83cef0426b
|
glasm: Properly declare attributes on geometry programs
|
5 years ago |
ReinUsesLisp
|
dadd192b30
|
glasm: Implement ImageRead
|
5 years ago |
ReinUsesLisp
|
accad56ee7
|
glasm: Implement stores to gl_ViewportIndex
|
5 years ago |
ReinUsesLisp
|
4a22942f45
|
glasm: Implement ImageFetch
|
5 years ago |
ReinUsesLisp
|
8b7d5912d6
|
glasm: Support textures used in more than one stage
|
5 years ago |
ReinUsesLisp
|
c4fd6b55bc
|
glasm: Implement shuffle and vote instructions on GLASM
|
5 years ago |
ReinUsesLisp
|
4502595bc2
|
glasm: Initial GLASM fp64 support
|
5 years ago |
ReinUsesLisp
|
1c9307969c
|
glasm: Make GLASM aware of types
|
5 years ago |
ReinUsesLisp
|
6fd190d1ae
|
glasm: Implement basic GLASM instructions
|
5 years ago |
ReinUsesLisp
|
c1ba685d9c
|
glasm: Changes to GLASM register allocator and emit context
|
5 years ago |
ReinUsesLisp
|
b10cf64c48
|
glasm: Add GLASM backend infrastructure
|
5 years ago |