Kloen
e0e1b347a4
citra-qt: Removed unused and unimplemented ramview files.
9 years ago
bunnei
1fd7cfb69e
Address clang-format issues.
9 years ago
bunnei
d504f6cf08
core: Consolidate core and system state, remove system module & cleanups.
9 years ago
bunnei
98bf7cc82f
core: Consolidate top-level system state into a singleton.
9 years ago
Lioncash
0ecbd152b1
citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
9 years ago
Lioncash
bf5974f077
citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
9 years ago
Vamsi Krishna
5d3470c841
screen swap - Hotkey mapping
9 years ago
Vamsi Krishna
255b58025b
Fixed game_list focusing issue.
added line render_window->setFocus();
9 years ago
MerryMage
ee1822efa9
main: Open folder when open save folder location context menu is clicked
9 years ago
Subv
7adac27868
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Subv
d00d0d61e0
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
James Rowe
f0dcbd3f73
Add mingw compile support
10 years ago
Pringo
3c7ada98c4
Minor Menu Fixes
9 years ago
James Rowe
72786d410e
Add default hotkey to swap primary screens.
Also minor style changes
9 years ago
wwylele
e46c564f76
qt: shutdown system if error
9 years ago
wwylele
8b25c12ce8
implement wait tree widget
10 years ago
Emmanuel Gil Peyrot
1138ec0d49
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Emmanuel Gil Peyrot
628ed4376a
Sources: Run clang-format on everything.
9 years ago
wwylele
e64309bac9
Qt: unify running detection
9 years ago
bunnei
fb0d00db47
qt: Recreate GL context on startup to support changing V-Sync.
9 years ago
Anon
9e4923c36c
Input GUI: Add tab to remap controls ( #1900 )
10 years ago
wwylele
031589a960
Qt: add system settings config tab
10 years ago
Emmanuel Gil Peyrot
e52461f648
CitraQt: Simplify the game list loader code
10 years ago
Emmanuel Gil Peyrot
b0095b9584
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
10 years ago
Jannik Vogel
3261520e19
citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'
10 years ago
Emmanuel Gil Peyrot
f20454b97c
Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
10 years ago
Henrik Rydgård
eaf9abfe8e
Make Citra build with MICROPROFILE_ENABLED set to 0 ( #1709 )
* Make Citra build with MICROPROFILE_ENABLED set to 0
* Buildfix with microprofile kept on
* moc did not like a dialog to conditionally exist.
* Cleanup
* Fix end of line
10 years ago
Jannik Vogel
ce26f4c099
CitraQt: Apply config at startup
10 years ago
MerryMage
9f9c987924
Common: Remove Common::make_unique, use std::make_unique
10 years ago
LFsWang
9ad1f457de
Fix encode problem On Windows
10 years ago
LittleWhite
aad774fa01
Add more stuff to configure.
10 years ago
LittleWhite
9ddc04971b
Whole config is handled by Config class.
This also means : we have only one config file, now
10 years ago
LittleWhite
e5b8519b62
Add Configure widget
10 years ago
LittleWhite
7cbbcfd995
Register ROM started through the gamelist in the list of ROM recently started
10 years ago
LittleWhite
59fe02348a
Improve error report from Init() functions
Add error popup when citra initialization failed
10 years ago
LittleWhite
8a7526eda8
Set the appropriate locale to get float conversion working using std::to_string
10 years ago
LittleWhite
c4c48d4ab3
Display errors in GUI when loading ROM failed
10 years ago
LittleWhite
3a13842bb2
Add a configuration entry to enable/disable the check
10 years ago
LittleWhite
68325884e3
Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style
Coding convention
10 years ago
archshift
b1ebd54cb6
Change default gameListRootDir from "" to "."
Not much thought went into that one...
10 years ago
archshift
8e9fde2828
Gamelist: supply default settings for QSettings config
10 years ago
polaris-
4e0ae45d99
Handle changes pointed out in comments on PR
10 years ago
wwylele
91874459b3
change file path encoding to Local8bit()
to support non-latin characters
10 years ago
Pierre de La Morinerie
b95e88c55d
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Emmanuel Gil Peyrot
b0c7762520
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
archshift
df14491cf3
Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
10 years ago
polaris-
1d319e5b46
Implement gdbstub
10 years ago
archshift
dfaed461ff
Game list: save and load column sizes, sort order, to QSettings
10 years ago
archshift
7b1025c819
Add menu item for selecting the game list folder
10 years ago
archshift
6da3f4480e
Initial implementation of a game list
10 years ago