24 Commits (e0dbc3470627927ccdea2bb036e370d8028c2d0f)

Author SHA1 Message Date
DJRobX 705c6c16b9 Make vsync setting work for Vulkan 3 years ago
Fernando Sahmkow c74619d266 TextureCache: Add automatic anisotropic filtering and refactor code. 4 years ago
Fernando Sahmkow 28fddb9c5e TextureCache: Make a better Anisotropic setter. 4 years ago
lat9nq 3aec34df0a yuzu qt: Remove global system instances from config, WaitTree, main 4 years ago
Moonlacer 76c8fdfc78 Second part of Golden's PR 4 years ago
Fernando Sahmkow 9a785765d8 Garbage Collection: enable as default, eliminate option. 4 years ago
gidoly d5ab9ff29d Update configure_graphics_advanced.ui 4 years ago
ReinUsesLisp 4ae6c023df qt: Remove "experimental" from asynchronous shader building UI 4 years ago
lat9nq ddd4720fe4 general: Add setting shader_backend 5 years ago
ameerj adbff795e9 settings: Disable FPS unlimit setting between title launches 5 years ago
Fernando Sahmkow d2d4616cca Reaper: Upgrade label from unsafe to experimental as no regressions are known now. 5 years ago
ameerj 72a4091aec nvflinger: Add toggle to disable buffer swap interval limits 5 years ago
Fernando Sahmkow aa941d40cd Reaper: Change memory restrictions on TC depending on host memory on VK. 5 years ago
Fernando Sahmkow 2fd0207e2e Reaper: Address Feedback. 5 years ago
Fernando Sahmkow 25e2362427 Reaper: Setup settings and final tuning. 5 years ago
ameerj 3fa34fa7bf Address feedback, add shader compile notifier, update setting text 5 years ago
Morph 9fa696c0d5 configure_graphics: Remove Force 30 FPS mode 5 years ago
lat9nq d75846daff configure_graphics_advanced: Implement highlighted overrides 6 years ago
David Marcec 74d8c9e0dd Rebase for per game settings 6 years ago
ReinUsesLisp 541a254c2e yuzu: Add frontend settings for assembly shaders 6 years ago
Fernando Sahmkow c8f4549d43 GPU: Add Fast GPU Time Option. 6 years ago
Fernando Sahmkow c213fd218b UI: Replasce accurate GPU option for GPU Accuracy Level 6 years ago
Morph c6e07faf25 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 6 years ago