Emmanuel Gil Peyrot
53df67376d
OpenGL: Log GL_KHR_debug messages we receive
This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API.
10 years ago
Filiph Sandström
0c84d59a27
Fix wrong branch
10 years ago
Filiph Sandström
844b9970b4
Add GetTotalStepCount Stub
10 years ago
Filiph Sandström
f61c9da7d3
Update ptm.h
10 years ago
polaris-
a7eb6a4045
Add some headers so TravisCI will hopefully work
10 years ago
polaris-
45ed9e7e5e
Use CHAR_BIT instead of 8
10 years ago
polaris-
a5ab8accc2
Handle changes pointed out in comments on PR
10 years ago
bunnei
74186a5f01
gl_shader_gen: Use explicit locations for vertex shader attributes.
10 years ago
bunnei
e663f5c914
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
- Also add a comment to AppendColorCombiner.
10 years ago
bunnei
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
10 years ago
bunnei
0ebcff710e
gl_shader_gen: Various cleanups to shader generation.
10 years ago
bunnei
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
10 years ago
bunnei
71edb55114
gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
10 years ago
bunnei
5ef2df056d
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
10 years ago
bunnei
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
10 years ago
bunnei
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
10 years ago
bunnei
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
10 years ago
bunnei
4b5141954e
gl_shader_gen: Add additional function documentation.
10 years ago
bunnei
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
10 years ago
bunnei
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
10 years ago
bunnei
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
10 years ago
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
10 years ago
bunnei
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
10 years ago
bunnei
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
10 years ago
bunnei
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
10 years ago
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
11 years ago
polaris-
d1f73c424f
Add a register variable to loops
10 years ago
polaris-
d7e346239b
Update register read loops to go with last commit
10 years ago
polaris-
8a0d848646
Pad responses to gdb for VFP registers
10 years ago
polaris-
53aa55fcaa
Try to add support for VFP registers
10 years ago
polaris-
9f66580d7e
Fix buffer overflow comments
10 years ago
wwylele
6e57389172
change file path encoding to Local8bit()
to support non-latin characters
10 years ago
Pierre de La Morinerie
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Pierre de La Morinerie
22421528b7
citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
10 years ago
polaris-
2b7316a379
Remove unnecessary new lines, changed Deinit to Shutdown
10 years ago
Gareth Poole
721475420d
Loader: Change NCCH header types to be explicitly little-endian
10 years ago
Gareth Poole
2706394384
Loader: Implement encryption check
10 years ago
Emmanuel Gil Peyrot
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
Gareth Poole
be217bca70
Fixed spelling errors
10 years ago
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
10 years ago
archshift
2ce2e05db0
Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
10 years ago
Pierre de La Morinerie
ba5d0f594d
citra-qt: Fix mouse events coordinates on high-DPI screens
10 years ago
Pierre de La Morinerie
2f4a1e0d59
citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
10 years ago
Pierre de La Morinerie
513483f8d5
citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
10 years ago
polaris-
42928659e8
Use BreakpointAddress struct instead of passing address directly
10 years ago
polaris-
31dee93e84
Implement gdbstub
10 years ago
archshift
0fae76c741
Game list: save and load column sizes, sort order, to QSettings
10 years ago
archshift
797b91a449
Add menu item for selecting the game list folder
10 years ago
archshift
6e1bb58ee8
Initial implementation of a game list
10 years ago
archshift
f297a59985
Add helper function for creating a readable byte size string.
10 years ago