2924 Commits (dfe6cbac91a3dce8ccea98fc19f06c162ed58cee)

Author SHA1 Message Date
ReinUsesLisp f96020b2ae shader_ir/memory: Implement physical input attributes 7 years ago
ReinUsesLisp 0ace07d1cc gl_shader_decompiler: Abstract generic attribute operations 7 years ago
ReinUsesLisp ac78410d39 gl_shader_decompiler: Declare all possible varyings on physical attribute usage 7 years ago
ReinUsesLisp f6194ce3fe shader: Remove unused AbufNode Ipa mode 7 years ago
ReinUsesLisp d786245490 shader_ir/memory: Emit AL2P IR 7 years ago
ReinUsesLisp 9a9902214e shader_bytecode: Add AL2P decoding 7 years ago
Fernando Sahmkow 08f861a820 Refactors and name corrections. 7 years ago
ReinUsesLisp 5e5eff2081 gl_shader_disk_cache: Skip stored shader variants instead of asserting 7 years ago
Fernando Sahmkow aebe67fac7 Fix Layered ASTC Textures 7 years ago
ReinUsesLisp 5ea871b373 shader_ir: Move Sampler index entry in operand< to sort declarations 7 years ago
ReinUsesLisp cd9e8ee0eb shader_ir: Add missing entry to Sampler operand< comparison 7 years ago
ReinUsesLisp 6198b04557 shader_ir/texture: Fix sampler const buffer key shift 7 years ago
FreddyFunk 04c474b840 Re added new lines at the end of files 7 years ago
unknown 4dfccb1f21 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 7 years ago
unknown 5417aaca6d gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 7 years ago
unknown f6568c07ac gl_shader_disk_cache: Remove per shader compression 7 years ago
Fernando Sahmkow 3d37c4161a Fixes and Corrections to DMA Engine 7 years ago
Fernando Sahmkow 122b06d102 Add Swizzle Parameters to the DMA engine 7 years ago
Fernando Sahmkow bcf4b19fca Add Documentation Headers to all the GPU Engines 7 years ago
Fernando Sahmkow 5c4de1e3fb Corrections and styling 7 years ago
Fernando Sahmkow 4a2763a121 Implement Maxwell3D Data Upload 7 years ago
Fernando Sahmkow e42bf4f314 Introduce skeleton of the GPU Compute Engine. 7 years ago
Fernando Sahmkow 86e8a9f978 Revamp Kepler Memory to use a subegine to manage uploads 7 years ago
Fernando Sahmkow 7c1907187f Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. 7 years ago
Fernando Sahmkow b17f7da309 Corrections Half Float operations on const buffers and implement saturation. 7 years ago
Fernando Sahmkow 02be88825a Apply Position Y Direction 7 years ago
Fernando Sahmkow 5f431ebec9 RasterizerCache Redesign: Flush 7 years ago
Fernando Sahmkow 54ede7cc0a make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages. 7 years ago
ReinUsesLisp 42b61daeba gl_state: Fix samplers memory corruption 7 years ago
ReinUsesLisp 7a56d07632 video_core: Silent -Wswitch warnings 7 years ago
Fernando Sahmkow ad686a3c0d Implement IsBlockContinous 7 years ago
Fernando Sahmkow 56c2b0ea86 Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. 7 years ago
Fernando Sahmkow 994393bd02 Use ReadBlockUnsafe for fetyching DMA CommandLists 7 years ago
Fernando Sahmkow 86d3cb5fa7 Document unsafe versions and add BlockCopyUnsafe 7 years ago
Fernando Sahmkow cde8e7f605 Use ReadBlockUnsafe for Shader Cache 7 years ago
Fernando Sahmkow b33c627670 Use ReadBlockUnsafe on TIC and TSC reading 7 years ago
Fernando Sahmkow 57051db434 GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe 7 years ago
Fernando Sahmkow 525211db3b Use WriteBlock and ReadBlock. 7 years ago
Fernando Sahmkow 15368c6070 Implement Block Linear copies in Kepler Memory. 7 years ago
ReinUsesLisp 45044529b4 vk_shader_decompiler: Add missing operations 7 years ago
ReinUsesLisp 6ea1afc2bc shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic 7 years ago
ReinUsesLisp 7e58372bb9 gl_shader_decompiler: Fix MrgH0 decompilation 7 years ago
ReinUsesLisp 6d47914b88 shader_ir/decode: Implement half float saturation 7 years ago
ReinUsesLisp 9c4449696a shader_ir/decode: Reduce severity of unimplemented half-float FTZ 7 years ago
ReinUsesLisp a87fe3ea63 renderer_opengl: Implement half float NaN comparisons 7 years ago
ReinUsesLisp b6a805df3b shader_ir: Avoid using static on heap-allocated objects 7 years ago
Fernando Sahmkow 73f925a949 Do some corrections in conversion shader instructions. 7 years ago
Fernando Sahmkow 02c84726ed Correct Kepler Memory on Linear Pushes. 7 years ago
Fernando Sahmkow 0e8065d640 Support compressed formats on linear textures. 7 years ago
Fernando Sahmkow 7e2bd462f9 Correct Pitch in Fermi2D 7 years ago