lizzie
df838a57fd
[dynarmic] reduce CPU usage on Spooky Mansion by making blocks be page-sized and page-aligned; replace std::set<> with ankerl set in arm64 ( #3253 )
reduces CPU usage by about 10-20%, may be placebo
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3253
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2 months ago
Morph
2b87305d31
general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
4 years ago
ameerj
0df188787a
shader_recompiler: Reduce unused includes
4 years ago
ReinUsesLisp
50d20bf0e9
shader: Add copy constructor to instructions
5 years ago
ReinUsesLisp
03f6d424ce
glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
5 years ago
ReinUsesLisp
b6bd6a5bce
shader: Inline common IR::Block methods
5 years ago
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
ReinUsesLisp
a5f87011d3
shader: Primitive Vulkan integration
5 years ago
ReinUsesLisp
60342eb0c0
shader: Add support for forward declarations
5 years ago
ReinUsesLisp
76a3a2510f
shader: Misc fixes
5 years ago
ReinUsesLisp
c4d75e4b78
shader: Initial implementation of an AST
5 years ago
ReinUsesLisp
8e9207253c
shader: Better constant folding
5 years ago
ReinUsesLisp
0dcc0d5f8a
shader: Properly store phi on Inst
5 years ago
ReinUsesLisp
b229ffc0bc
shader: Add pools and rename files
5 years ago
ReinUsesLisp
f5605b424f
shader: Initial instruction support
5 years ago
ReinUsesLisp
1b576ed4cb
shader: SSA and dominance
5 years ago
ReinUsesLisp
e6892e9da6
shader: Initial recompiler work
5 years ago