bunnei
aa01c57ae9
Kernel: Separate WaitSynchronization into Wait and Acquire methods.
11 years ago
bunnei
627e96fc15
WaitSynchronizationN: Handle case where handles=nullptr.
11 years ago
bunnei
f5c6d367c9
WaitSynchronizationN: Handle case where handle_count is invalid.
11 years ago
bunnei
064be2b86f
WaitSynchronizationN: Handle case where handle_count=0.
11 years ago
bunnei
7faf2d8e06
WaitSynchronizationN: Implement return values
11 years ago
bunnei
e4a5d8ad4f
Event: Fixed some bugs and cleanup (Subv)
11 years ago
bunnei
1f7a04f05a
Thread: Keep track of multiple wait objects.
11 years ago
bunnei
14cbbf4d9b
Event: Get rid of permanent_lock hack.
11 years ago
bunnei
5e77e2e1de
WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup.
11 years ago
bunnei
c22bac6398
Kernel: Added WaitObject and changed "waitable" objects inherit from it.
11 years ago
archshift
1f109c6b49
Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxx
11 years ago
archshift
a68dda6328
Stubbed cam:u service
11 years ago
archshift
7516ceaf93
Stubbed ptm:play service
11 years ago
Lioncash
a3f5e5605c
core: Fix a few docstrings
11 years ago
archshift
4d316cbd8e
Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively
11 years ago
Zhuowei Zhang
edb8450420
Add some support for the shared page (currently 3d slider is implemented)
11 years ago
bunnei
2572a62480
APT: Fix typo in setting return code for NotifyToWait
11 years ago
bunnei
350c5a7e32
DSP: Removed useless spam log for SignalInterrupt
11 years ago
Sebastian Valle
fd1b600e05
APT: Fixed the comment style in some variables
11 years ago
Yuri Kunde Schlesner
7630b31672
GSP: Fix appending of interrupts to the shared memory buffer
The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
11 years ago
Yuri Kunde Schlesner
5961a2852d
GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404 . It made a few games
behave better, but I believe it's incorrect and also breaks other games.
11 years ago
Yuri Kunde Schlesner
98e3274935
GPU: Fire GPU interrupts at the correct places.
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.
A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
11 years ago
Subv
728c932dba
APTU: Stubbed NotifyToWait, taken from 3dmoo.
Also renamed some handles in the APT:U service to be more descriptive.
Fixed a typo in InquireNotification
11 years ago
Subv
9e2ae289b8
AddrArbiter: Implement arbitration types 3 and 4.
11 years ago
Subv
cf071cd897
Services: Added some missing services.
cfg:s, ptm:sysm, apt:s.
apt:s is almost exactly the same as apt:u as per 3dbrew
11 years ago
darkf
67c644e317
Fix building on MinGW
11 years ago
Subv
b68d51ed30
Thread: Prevent waking a thread multiple times.
If a thread was woken up by something, cancel the wakeup timeout.
11 years ago
Subv
38da198aa1
SVC: Wake up the thread after the delay in WaitSync1
11 years ago
archshift
3b555e2512
Stubbed y2r:u IsBusyConversion
There is no documentation available on this function, but we set the result to false as a stub.
This allows Super Little Acorns to move all the way in game with pp3c.
11 years ago
archshift
95be6ad7ae
Added Archive ID to fs:USER debug logs involving opening the archive.
11 years ago
archshift
228843c43e
Logging: Log all called service functions (under trace). Compile out all trace logs under release for performance.
11 years ago
Yuri Kunde Schlesner
8ad41775cc
Kernel: Start using boost::intrusive_ptr for lifetime management
11 years ago
Yuri Kunde Schlesner
d751de7341
Kernel: Don't re-assign object's handle when duplicating one
11 years ago
Yuri Kunde Schlesner
78ea76e12f
Thread: Fix nullptr access in a logging function
11 years ago
Yuri Kunde Schlesner
7f1557fbbd
Thread: Rename thread_queue => thread_list
11 years ago
Yuri Kunde Schlesner
9bf8462b96
Thread: Reduce use of Handles and move some funcs to inside the class.
11 years ago
Yuri Kunde Schlesner
ba72208cd4
Kernel: Move Thread's definition to the header file
11 years ago
Yuri Kunde Schlesner
7b3452c730
Move ThreadContext to core/core.h and deal with the fallout
11 years ago
Subv
07044651ef
SVC: Implemented the Timer service calls.
11 years ago
Subv
dfc440785a
SVC: Fixed SleepThread.
It will now properly wait the specified number of nanoseconds and then wake up the thread.
11 years ago
Subv
60a373a786
Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
11 years ago
bunnei
f7a3f45f1e
GSP: Toggle active framebuffer each frame
11 years ago
Kevin Hartman
63be6aaadd
Warn if a new thread is intended to be run on the system CPU core until we implement correct scheduling for such a thread.
11 years ago
Yuri Kunde Schlesner
122c2bb324
Common: Clean up ThreadQueueList
Replace all the C-style complicated buffer management with a std::deque.
In addition to making the code easier to understand it also adds support
for non-POD IdTypes.
Also clean the rest of the code to follow our code style.
11 years ago
Yuri Kunde Schlesner
a6ad68190f
Fix double-free in Service manager during shutdown
Fixes #423 .
11 years ago
Subv
32dbb76e00
Archives: Changed the unimplemented archives comment.
It now refers to me as the PoC
11 years ago
Subv
5244ac0e9c
Archives: Addressed some comments
11 years ago
purpasmart96
379b39e583
Services: Clean up a few things and add a few function names
11 years ago
bunnei
e9650f1c61
DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
11 years ago
Subv
ea80363cc2
Mutex: Add the calling thread to the waiting list when needed
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
11 years ago