Subv
9e45240e23
CFGU: Some changes
11 years ago
Subv
cdd78fa01d
CFGU: Addressed some issues.
11 years ago
Subv
718a120754
CFGU: Addressed some comments.
11 years ago
Subv
a1b9b80a55
Style: Addressed some comments
11 years ago
Subv
a7cc7972de
CFG_U: Use Common::make_unique instead of the std version
11 years ago
Subv
9029efd873
CFG:U: Implemented some more blocks
11 years ago
Subv
8b0ee93526
CFG: Implemented block 0x00070001 in the config savefile
11 years ago
Subv
b3d1c8ba6a
CFGU: Use an absolute offset in the config savefile blocks
11 years ago
Subv
95ca6ae1e1
CFG: Load the Config savedata file if it already exists.
11 years ago
Subv
b49bdb6ba7
CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
11 years ago
Subv
4cd21b43c1
CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
11 years ago
Subv
462740278d
CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
11 years ago
Subv
fa3d72ab3e
CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
11 years ago
Chin
0199a7d9ef
More warning cleanups
11 years ago
archshift
0625dd09ea
Added CreateFile to the FS_USER service
Tested with hwtests.
11 years ago
purpasmart96
ebfd831ccb
License change
11 years ago
bunnei
4fcdbed9f6
Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
11 years ago
Lioncash
855eda6f85
armemu: Implement SADD8/SSUB8
11 years ago
Lioncash
2a097f0990
armemu: Should be using labs for USAD8/USADA8
11 years ago
Chin
e795692614
Clean up some warnings
11 years ago
Yuri Kunde Schlesner
82528ba7df
Common: Add a clone of std::make_unique
11 years ago
Yuri Kunde Schlesner
adee775f44
Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
11 years ago
Subv
fc73bef692
FS_U: Added the command to the docs of SaveData functions
11 years ago
Lioncash
4b506cec01
armemu: Implement QASX and QSAX
11 years ago
Lioncash
0f3a6a161c
armemu: Implement SMLSD
11 years ago
Lioncash
4a646ace1f
dyncom: Implement UMAAL
11 years ago
Lioncash
00e8ec4a9e
armemu: Implement USAD8 and USADA8
11 years ago
Lioncash
92c53fe522
armemu: Fix SSAT16
The lower-bound would never be negative like it should
11 years ago
Lioncash
b9fc0b4b80
armemu: Clean up naming and formatting for SSAT16
11 years ago
purpasmart96
b2c64eb5ff
GSP_GPU: Shut up FlushDataCache
11 years ago
Subv
78e0f36857
SystemSaveData: Fixed a typo that was segfaulting
11 years ago
Subv
f9472eda0a
SystemSaveData: Added a TODO to move it to the NAND.
Maybe sometime when we actually implement that
11 years ago
Lioncash
e683f654ce
armemu: Fix lower-bounds clamping for USAT16
11 years ago
Subv
77f0cdfaf4
SaveData: Added some documentation to FormatSaveData
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
11 years ago
Lioncash
6b632bbe37
armemu: More concise names for USAT16-related variables
11 years ago
Lioncash
eaae0ad502
armemu: Get rid of bitwise parenthesis warnings
11 years ago
Lioncash
4dc8eb40be
armemu: Set GE flags correctly for SSUB16, SADD16, SSAX, and SASX.
11 years ago
Subv
bec527fa24
SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
11 years ago
Lioncash
85c318078d
armemu: Combine SSUB16, SADD16, SASX, and SSAX.
11 years ago
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
11 years ago
Lioncash
41fee1c940
armemu: Unset GE flags for UADD8 if results are < 0x100
Reference manual states these must be set to zero if this case is true.
11 years ago
Lioncash
58dc554733
armemu: Fix SSUB16
Broken from the same reason SADD16 was.
The lo part of the result should only be constructed from the lo halfwords of rm and rn.
The hi part of the result should only be constructed from the hi halfwords of rm and rn.
11 years ago
Lioncash
5820dba6b7
armemu: Implement UMAAL
11 years ago
Lioncash
2d91164bb9
armemu: Narrow the scope of some variables in handle_v6_insn
There's no reason to have these in the outer-most scope.
11 years ago
Lioncash
5289a496a7
armemu: Fix SADD16
The lo and hi parts of the result were being constructed as a result of hi and lo halfword intermixing from the rm and rn regs. However the lo part of the result should be constructed only from the lo halfwords of rm and rn, and the hi part of the result should only be constructed from the hi halfwords of rm and rn.
11 years ago
Normmatt
73211dc8fe
armemu: Fix PKHTB
11 years ago
Normmatt
8045df14d2
armemu: Implement REVSH
11 years ago
Normmatt
bc81cc9490
armemu: Fix UXTAB/UXTAH
11 years ago
Normmatt
b5dbd6f2a2
armemu: Fix SXTAB
11 years ago
Normmatt
efebd5589a
armemu: Fix SXTAH
11 years ago