8 Commits (dd862dff663a4c03ffe5d48879f7022f6b8eded1)

Author SHA1 Message Date
Billy Laws dd862dff66 Include <bit> header when std::count{r,l}_zero is used 4 years ago
ameerj 574a2c4b77 shader_recompiler: Reduce unused includes 4 years ago
Liam 3009d0bd7d Address review comments 4 years ago
Liam e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 4 years ago
v1993 a943600019
shader_recompiler: fix potential OOB access 4 years ago
vonchenplus 6ebc972c2b Remove spirv handle legacy related code 4 years ago
ameerj f32b2bcd20 shader_recompiler: Adjust emit_context includes 4 years ago
ameerj 5286a7bc4c shader_recompiler: Rename backend emit_context files 4 years ago
ameerj 618de4e787 vulkan: Fix rescaling push constant usage 4 years ago
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support 4 years ago
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 4 years ago
Feng Chen f2a4204245 Simply legacy attribute implement 4 years ago
vonchenplus 49f9a44235 Support gl_FogFragCoord attribute 4 years ago
vonchenplus 36c21ff6cb Support gl_BackSecondaryColor attribute 4 years ago
vonchenplus 92bebecf46 Support gl_FrontSecondaryColor attribute 4 years ago
vonchenplus b04c7b6343 Support gl_BackColor attribute 4 years ago
Feng Chen b1e655f898 Detail adjustment 4 years ago
Feng Chen bbc1800c1b Detail adjustment 4 years ago
Feng Chen e5ca733722 Re-implement get unused location 4 years ago
Feng Chen 9cdf2383e9 Move attribute related definitions to spirv anonymous namespace 4 years ago
Feng Chen 1de9e4e121 Dynamic get unused location 4 years ago
Feng Chen d994466a08 Implement intput and output fixed fnc textures 4 years ago
Feng Chen a7bbaa4897 Rename parameters 4 years ago
Feng Chen cf26f375ff Fix create GraphicsPipelines crash 4 years ago
Feng Chen 1e2a89d306 Add input/output location 4 years ago
Feng Chen 73b11f390e Add colorfront and txtcoord support 4 years ago
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 5 years ago
lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes 5 years ago
ReinUsesLisp 5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported 5 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 5 years ago
ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support 5 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 5 years ago
ReinUsesLisp adc43297c5 spirv: Fix output generics with components 5 years ago
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used 5 years ago
ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 5 years ago
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list 5 years ago
ReinUsesLisp c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM 5 years ago
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp 4ead714910 spirv: Add int8 and int16 capabilities only when supported 5 years ago
ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 5 years ago
ReinUsesLisp d5d6778ba5 spirv: Desambiguate descriptor names 5 years ago
ReinUsesLisp d10cf55353 shader: Implement indexed textures 5 years ago
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks 5 years ago
ReinUsesLisp 6325601947 spirv: Fix ViewportMask 5 years ago
ameerj 5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper 5 years ago
ReinUsesLisp 80940b1706 shader: Implement SampleMask 5 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 5 years ago