Liam
4dfe9dd038
ci: bump mac to macos-14
2 years ago
Fernando Sahmkow
d57165df45
Device Memory Manager: ensure raster protection only within mapped device addresses.
2 years ago
Fernando Sahmkow
738e9a79a0
DeviceMemory: Make counter types configurable
2 years ago
Fernando Sahmkow
aaab11e36f
NVDRV: Join the heaper optimization blocks
2 years ago
Liam
8f848f43e9
smmu: use new range mutex construction for protecting counters
2 years ago
Fernando Sahmkow
a7c1306e2d
Texture Cache: make sparse texture table per channel
2 years ago
t895
e8be665f11
settings: Allow audio sink, input, and output to be set per game
2 years ago
Kelebek1
9ed82a280e
Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
2 years ago
Liam
817d916233
am: push storage from error applet with non-zero size
2 years ago
liamwhite
ffe3984353
Merge pull request #12860 from liamwhite/serialization2
cmif_serialization: fix LargeData types
2 years ago
liamwhite
ec734cb06c
Merge pull request #12859 from german77/led
service: hid: Implement GetPlayerLedPattern accurately
2 years ago
Liam
8292ba7ad6
cmif_serialization: fix LargeData types
2 years ago
liamwhite
2e65616761
Merge pull request #12856 from liamwhite/serialization
cmif_serialization: fix out layout calculation
2 years ago
liamwhite
07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
Add support for the CONNREFUSED socket error
2 years ago
liamwhite
6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
cmake: prefer system oaknut library
2 years ago
Narr the Reg
a0f7f2b309
service: hid: Implement GetPlayerLedPattern accurately
2 years ago
Hugo Locurcio
442aad9b27
Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2 years ago
Hugo Locurcio
8e0f97ac96
Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2 years ago
Liam
5510b31972
internal_network: only poll for accept on blocking sockets
2 years ago
LotP1
ecea5ef757
Update sockets.h
forgot to realign the enum
2 years ago
LotP1
a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2 years ago
Liam
9ba9780a96
cmif_serialization: fix out layout calculation
2 years ago
Narr the Reg
4afca6bf5d
service: capsrv: Migrate to new IPC
2 years ago
Alexandre Bouvier
73e7a259fd
cmake: prefer system oaknut library
2 years ago
Liam
8e0a40434c
am: stop emulation when all applets are closed
2 years ago
Liam
68303ed601
core: support offline web applet
2 years ago
Liam
8a146469c0
am: return AppletDataBroker and use for frontend applets
2 years ago
Liam
b1c2f791af
am: rework IStorage for transfer storage
2 years ago
Liam
182137a9a4
am: migrate global state to per-applet state structure
2 years ago
Liam
3155f4e96d
am: retrieve main applet creation info from frontend
2 years ago
Hugo Locurcio
345d691328
Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2 years ago
Liam
dfb9fa0144
am: re-namespace frontend applets to frontend directory
2 years ago
Liam
a7e9d7842d
am: add new datatypes for per-applet state
2 years ago
Liam
7de6b41030
service: split am into components
2 years ago
LotP1
2cc5c517cf
Update sockets_translate.cpp
Align the error case with it's index in the Errno enum
2 years ago
LotP1
c0775e74ec
Update sockets.h
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2 years ago
LotP1
3acf35bb98
Update sockets_translate.cpp
Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2 years ago
liamwhite
8ddfecfbae
Merge pull request #12846 from german77/mii_const
service: mii: Set arguments as const
2 years ago
liamwhite
51f5a6f1f8
Merge pull request #12830 from merryhime/dynamic-dual_code_block
externals/dynarmic: Update to 6.6.1
2 years ago
Narr the Reg
64fca24b32
service: mii: Set arguments as const
2 years ago
Liam
41149d061d
notif: rewrite for new IPC
2 years ago
liamwhite
ba4cee1812
Merge pull request #12843 from t895/system-driver-whoops
android: Don't show delete button for system driver
2 years ago
liamwhite
06abf3205a
Merge pull request #12837 from german77/cat
service: am: Focus state changed goes last
2 years ago
liamwhite
adfdc9520a
Merge pull request #12836 from german77/im_home
service: hid: Implement home, capture and sleep buttons
2 years ago
liamwhite
90cb852908
Merge pull request #12814 from Kelebek1/time_new_ipc
Move time services to new IPC and add debug printing
2 years ago
liamwhite
278dd589ec
Merge pull request #12439 from FireBurn/vkresult
Simplify VkResult lookup
2 years ago
t895
15e8791f9d
android: Don't show delete button for system driver
2 years ago
Narr the Reg
498c9bd96a
Merge pull request #12840 from amazingfate/fix-gcc11
fix build for gcc 11
2 years ago
amazingfate
6c8df6af44
fix build for gcc 11
2 years ago
german77
8e93537266
service: am: Focus state changed goes last
2 years ago