174 Commits (d8b00fd863c8aa9fca02a479ce958899f1aadf24)

Author SHA1 Message Date
Morph d3d6613d33 video_core: Silence signed/unsigned mismatch warnings 5 years ago
ameerj ace20ba4a4 astc_decoder.comp: Remove unnecessary LUT SSBOs 5 years ago
ameerj 31b125ef57 astc: Various robustness enhancements for the gpu decoder 5 years ago
ameerj 5fc8393125 astc_decoder: Fix LDR CEM1 endpoint calculation 5 years ago
ameerj c4ff7ecf51 textures: Reintroduce CPU ASTC decoder 5 years ago
lat9nq 287a0f72a5 decoders: Break instead of continue 5 years ago
lat9nq 1feefabeba decoders: Avoid out-of-bounds access 5 years ago
bunnei a4c6712a4b common: Move settings to common from core. 5 years ago
ameerj 2f83d9a61b astc_decoder: Refactor for style and more efficient memory use 5 years ago
ameerj 20eb368e14 renderer_vulkan: Accelerate ASTC decoding 5 years ago
ameerj 2985e5e94c renderer_opengl: Accelerate ASTC texture decoding with a compute shader 5 years ago
ReinUsesLisp fe494a0ccd common/alignment: Rename AlignBits to AlignUpLog2 5 years ago
ReinUsesLisp 22be115eb2 astc: Increase integer encoded vector size 5 years ago
ReinUsesLisp 0ec71b78fb astc: Return zero on out of bound bits 5 years ago
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache 5 years ago
Lioncash 4c5f5c9bf3 video_core: Remove unnecessary enum class casting in logging messages 5 years ago
Lioncash f95602f152 video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
ReinUsesLisp f00641459e textures/decoders: Fix block linear to pitch copies 6 years ago
ReinUsesLisp fbc232426d video_core: Rearrange pixel format names 6 years ago
ReinUsesLisp c574ab5aa1 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 6 years ago
lat9nq 63d23835ef
configuration: implement per-game configurations (#4098) 6 years ago
Fernando Sahmkow 9df67b2095 Clang Format and Documentation. 6 years ago
Fernando Sahmkow 37c690576f MaxwellDMA: Optimize micro copies. 6 years ago
Lioncash e2d8be1ca2 General: Resolve warnings related to missing declarations 6 years ago
ReinUsesLisp a7baf6fee4 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
ReinUsesLisp 6bf5d2b011 astc: Hard code bit depth changes to 8 and use fast replicate 6 years ago
ReinUsesLisp bd2c1ab8a0 astc: Use boost's static_vector to avoid heap allocations 6 years ago
ReinUsesLisp 5de130beea astc: Implement a fast precompiled alternative for Replicate 6 years ago
ReinUsesLisp 6b4d4473be astc: Move Replicate to a constexpr LUT when possible 6 years ago
ReinUsesLisp d22a689250 astc: Make InputBitStream constexpr 6 years ago
ReinUsesLisp 0efc230381 astc: OutputBitStream style changes and make it constexpr 6 years ago
ReinUsesLisp a209d464f9 video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp d7db088180 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago
ReinUsesLisp 664fa4ea06 astc: Fix clang build issues 6 years ago
ReinUsesLisp 42cb8f1124 astc: Fix typos from search and replace 6 years ago
ReinUsesLisp 9b8fb3c756 astc: Minor changes to InputBitStream 6 years ago
ReinUsesLisp d71d7d917e astc: Pass val in Replicate by copy 6 years ago
ReinUsesLisp 134f3ff9b4 astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating 6 years ago
ReinUsesLisp 3377b78ea7 astc: Call std::vector::reserve on texelWeightValues to avoid reallocating 6 years ago
ReinUsesLisp 801fd04f75 astc: Create a LUT at compile time for encoding values 6 years ago
ReinUsesLisp e183820956 astc: Make IntegerEncodedValue a trivial structure 6 years ago
ReinUsesLisp 70a31eda62 astc: Make IntegerEncodedValue constructor constexpr 6 years ago
ReinUsesLisp 5ed377b989 astc: Make IntegerEncodedValue trivially copyable 6 years ago
ReinUsesLisp e7d97605e8 astc: Rename C types to common_types 6 years ago
ReinUsesLisp 835a3d09c6 astc: Move Popcnt to an anonymous namespace and make it constexpr 6 years ago
ReinUsesLisp 731a9a322e astc: Use common types instead of stdint.h integer types 6 years ago
ReinUsesLisp d3dc4e399c astc: Use 'enum class' instead of 'enum' for EIntegerEncoding 6 years ago
ReinUsesLisp 1aa75b1081 textures: Fix anisotropy hack 6 years ago
Morph 7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 6 years ago
Fernando Sahmkow 51c9e98677 Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 6 years ago