22 Commits (d65fa7d65cd328c9be72a659add388803ef20e3d)

Author SHA1 Message Date
ReinUsesLisp 80eacdf89b
texture_cache: Use a table instead of switch for texture formats 6 years ago
ReinUsesLisp 48a1687f51
texture_cache: Drop abstracted ComponentType 6 years ago
Fernando Sahmkow 3f9262195b Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. 6 years ago
Fernando Sahmkow f32a49d3d8 Surfaces: Implement R4G4B4A4U format. 6 years ago
Fernando Sahmkow b9ddb517b1 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 6 years ago
FearlessTobi 55d272efe6 video_core: Implement RGBX16F PixelFormat 6 years ago
ReinUsesLisp 99e23bd0fd video_core/surface: Add function to detect sRGB surfaces 6 years ago
ReinUsesLisp f6f1a8f26a texture_cache: Style changes 7 years ago
ReinUsesLisp 75de730e28 video_core/surface: Address feedback 7 years ago
Fernando Sahmkow d1812316e1 texture_cache: Style and Corrections 7 years ago
ReinUsesLisp 07f7ce1da2 gl_rasterizer_cache: Use texture buffers to emulate texture buffers 7 years ago
Fernando Sahmkow 7731a0e2d1 texture_cache: General Fixes 7 years ago
ReinUsesLisp 2131f71573 surface_params: Optimize CreateForTexture 7 years ago
ReinUsesLisp 13222f94c0 video_core: Remove unused Fill surface type 7 years ago
ReinUsesLisp f58a6152fc gl_shader_cache: Fix texture view for cubemaps as cubemap arrays 7 years ago
bunnei 2020ba06e1 gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 7 years ago
heapo 7853e6b5d4 Improve msvc codegen for hot-path array LUTs 7 years ago
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 7 years ago
FernandoS27 678c18aa5c Implement Cube Arrays 7 years ago
ReinUsesLisp 76754f5705 video_core: Move surface declarations out of gl_rasterizer_cache 7 years ago