bunnei
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d3f26c1546
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video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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7 years ago |
ReinUsesLisp
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64612bf940
|
decoders: Minor style changes
|
7 years ago |
FernandoS27
|
b509890e4c
|
Implemented Tile Width Spacing
|
7 years ago |
Frederic L
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d2dd9cfc1d
|
Eliminated unnessessary memory allocation and copy (#1702)
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7 years ago |
FernandoS27
|
fe596b4c6e
|
Fix ASTC formats
|
7 years ago |
FernandoS27
|
be78be20dc
|
Fixed mipmap block autosizing algorithm
|
7 years ago |
bunnei
|
fa24c17b95
|
decoders: Introduce functions for un/swizzling subrects.
|
7 years ago |
FernandoS27
|
1a70753709
|
Propagate depth and depth_block on modules using decoders
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7 years ago |
FernandoS27
|
eec2311ec1
|
Implemented helper function to correctly calculate a texture's size
|
7 years ago |
bunnei
|
1a9b133715
|
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
|
7 years ago |
Lioncash
|
bdfd46e192
|
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
|
8 years ago |
Subv
|
62068f723a
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
8 years ago |
Subv
|
634620b502
|
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
|
8 years ago |
Subv
|
102251cb37
|
GPU: Allow using a configurable block height when unswizzling textures.
|
8 years ago |
Subv
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bc03dc4793
|
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
|
8 years ago |
Subv
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d09097276f
|
GPU: Preliminary work for texture decoding.
|
8 years ago |