ReinUsesLisp
ae349957c3
cmake: Enforce -Warray-bounds and -Wmissing-field-initializers globally
5 years ago
bunnei
1118154fda
Merge pull request #5796 from ReinUsesLisp/vertex-a-bypass-vk
vk_pipeline_cache: Properly bypass VertexA shaders
5 years ago
german
264bcb9e1d
Stub Set/Get/Reset SixaxisSensorFusionParameters
5 years ago
Chloe Marcec
3aa402b373
Print Process ID and Thread ID as hex
5 years ago
Chloe Marcec
dba86775cb
hle: Implement remaining services for Stereo Vision
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
5 years ago
LC
b523bc3952
Merge pull request #5808 from ReinUsesLisp/glslang-quiet
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
5 years ago
Chloe Marcec
b467478dcf
audout: FlushAudioOutBuffers
Fixes Devil May Cry
5 years ago
ReinUsesLisp
459be8c220
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
Silences noisy builds on toolchains.
5 years ago
ReinUsesLisp
bd946059c0
video_core/cmake: Enforce -Warray-bounds and -Wmissing-field-initializers
5 years ago
bunnei
79efa66bff
Merge pull request #5806 from bunnei/am-stub
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
5 years ago
ReinUsesLisp
7afc85ba3a
video_core: Silence -Wmissing-field-initializers warnings
5 years ago
ReinUsesLisp
928831c1cc
maxwell_3d: Silence array bounds warnings
5 years ago
ReinUsesLisp
9d882e0000
maxwell_to_vk: Silence -Wextra warnings about using different enum types
5 years ago
german
c806340f31
Fix connect and disconnect controller events
5 years ago
comex
6ea2d44f1e
vfs_real: When moving files or directories, don't assume file opening will succeed
Found this via a warning, but it's a substantive fix.
Since this is only for a cache, it should be safe to silently drop the
entry if opening fails. I think.
5 years ago
Levi Behunin
5a513f7bd6
shader_ir: Fix comment typo
5 years ago
LC
fc6596ba6b
Merge pull request #5800 from Morph1984/max-vibration-duration
sdl_impl: Set the maximum vibration duration to 1 second
5 years ago
Morph
6b5e5ad224
sdl_impl: Set the maximum vibration duration to 1 second
5 years ago
Chloe Marcec
586c1cee87
Simplify condition
5 years ago
Chloe Marcec
8687476cd1
nvdrv: Unregister already registered events
5 years ago
LC
964cd9e0f3
Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-build
nsight_aftermath_tracker: Fix build issues when enabled
5 years ago
Chloe Marcec
1a88d8b4e6
Clamp string reads to buffer size
5 years ago
ReinUsesLisp
80f235a8cc
video_core/cmake: Properly generate fatal errors on Aftermath
Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
5 years ago
ReinUsesLisp
fd5e76dc87
nsight_aftermath_tracker: Fix build issues when enabled
Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
5 years ago
bunnei
a2d9c802e5
Merge pull request #5776 from ogniK5377/lbl
lbl: Implement most of lbl
5 years ago
ReinUsesLisp
23a5aed188
vk_pipeline_cache: Properly bypass VertexA shaders
The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.
Bypass the VertexA stage for now.
5 years ago
bunnei
ececdde128
Merge pull request #4713 from behunin/int-flags
Start of Integer flags implementation
5 years ago
bunnei
4c09659091
Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stub
acc: Stub StoreSaveDataThumbnail
5 years ago
ReinUsesLisp
0e885adf4a
video_core/memory_manager: Add BytesToMapEnd
Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
5 years ago
bunnei
811407d4d2
Merge pull request #5784 from v1993/patch-1
Bump conan SDL2 version to 2.0.14
5 years ago
bunnei
16a6a7f9d9
common: Add missing include to bit_util.h
5 years ago
ReinUsesLisp
ff383ffbcd
gl_shader_decompiler: Fix constant buffer size calculation
The divide logic was wrong and can cause an uniform buffer size
overflow.
5 years ago
bunnei
58ee0b9f4e
Merge pull request #5781 from lioncash/bits
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
5 years ago
ReinUsesLisp
220ba5933c
video_core/memory_manager: Remove unused CopyBlockUnsafe
This function was not being used.
5 years ago
ReinUsesLisp
85390839b0
video_core/memory_manager: Flush destination buffer on CopyBlock
When we copy into a buffer, it might contain data modified from the GPU
on the same pages. Because of this, we have to flush the contents before
writing new data.
An alternative approach would be to write the data in place, but games
can also write data in other ways, invalidating our contents.
Fixes geometry in Zombie Panic in Wonderland DX.
5 years ago
ReinUsesLisp
5c2fdf4e60
video_core/memory_manager: Add GPU address based flush method
Allow flushing rasterizer contents based on a GPU address.
5 years ago
Valeri
76ca069777
Bump conan SDL2 version to 2.0.14
Update conan package version used for building.
A couple of new joystick-related functions might pose interest to yuzu's input system. Some sort of LED management have been added, but it doesn't seem to support leds used for player number indication JoyCons/ProCons use.
5 years ago
Lioncash
1b0b7e4873
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
5 years ago
bunnei
d032b1a815
Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
5 years ago
bunnei
02dfcb4b8f
Merge pull request #5361 from ReinUsesLisp/vk-shader-comment
vk_shader_decompiler: Show comments as OpUndef with a type
5 years ago
bunnei
4daf48ffbf
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- Used by Monster Hunter Rise demo.
5 years ago
ReinUsesLisp
5f0b72553b
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to
be in yuzu's user directory to stop commonly distributed malware from
deleting our driver shader cache. And by setting
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader
cache size.
This has only been implemented on Windows, mostly because previous tests
didn't seem to work on Linux.
Disable the precompiled cache on Nvidia's driver. There's no need to
hide information the driver already has in its own cache.
5 years ago
bunnei
867af3bf19
Merge pull request #5743 from german77/HandheldFix
Fix player 1 turning on handheld and not updating handheld settings
5 years ago
Chloe Marcec
156e795758
lbl: Implement most of lbl
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
5 years ago
Chloe Marcec
3d4f05299e
mii: Fix BuildRandomStoreData & Cleanup raw_data
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
5 years ago
Chloe Marcec
4b0d52ae64
Mark DestinationToString as static
5 years ago
Chloe Marcec
c9f841adfd
Mark LogPacketHeaderEntry hash as noexcept
5 years ago
Chloe Marcec
5cbbf4f865
lm: Recode LM service
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
5 years ago
bunnei
0f02201fb3
Merge pull request #5755 from FearlessTobi/port-5344
Port citra-emu/citra#5344 : "game_list: Fix folder reordering"
5 years ago
Chloe Marcec
f78692a11f
acc: Stub StoreSaveDataThumbnail
Fixes ACA NEOGEO METAL SLUG hanging on boot.
5 years ago