Subv
d33885b60b
Kernel/Mutex: Update a mutex priority when a thread stops waiting on it.
9 years ago
Subv
4e6369d41d
Kernel/Mutex: Implemented priority inheritance.
The implementation is based on reverse engineering of the 3DS's kernel.
A mutex holder's priority will be temporarily boosted to the best priority among any threads that want to acquire any of its held mutexes.
When the holder releases the mutex, it's priority will be boosted to the best priority among the threads that want to acquire any of its remaining held mutexes.
9 years ago
Subv
90570c153b
Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.
This will be useful when implementing mutex priority inheritance.
9 years ago
Subv
a1718862e3
Kernel/Synch: Do not attempt a reschedule on every syscall.
Not all syscalls should cause reschedules, this commit attempts to remedy that, however, it still does not cover all cases.
9 years ago
bunnei
c20fcd4a21
config: SDL: Move background color setting to correct section.
9 years ago
wwylele
bf96d8c561
Core: remove unused hle.cpp
9 years ago
Jannik Vogel
1404a3c19a
Minor cleanup in GLSL code
9 years ago
Jannik Vogel
98bb00a643
Offset lighting LUT samples correctly
9 years ago
wwylele
0372b0ea28
Core: reset cpu_core in Shutdown to make IsPoweredOn work properly
9 years ago
wwylele
2c0bde2fb7
file_util: fix missing sysdata path
9 years ago
MerryMage
4aaaea9758
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
mailwl
3a05b161bc
Service/NWM: add nwm services
9 years ago
MerryMage
608278503c
arm_dynarmic: Provide MemoryReadCode callback
Change of interface in dynarmic 36082087de
9 years ago
bunnei
d445aad022
ThreadContext: Move from "core" to "arm_interface".
9 years ago
bunnei
8cfd0762fd
core: Replace "AppCore" nomenclature with just "CPU".
9 years ago
bunnei
1fd7cfb69e
Address clang-format issues.
9 years ago
bunnei
5d22844f3e
core: Remove HLE module, consolidate code & various cleanups.
9 years ago
bunnei
d504f6cf08
core: Consolidate core and system state, remove system module & cleanups.
9 years ago
bunnei
b2fcbaedf4
file_util: Remove unused paths.
9 years ago
bunnei
98bf7cc82f
core: Consolidate top-level system state into a singleton.
9 years ago
bunnei
fdcff791c3
loader: Remove duplicate docstrings.
9 years ago
Lioncash
0ecbd152b1
citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
9 years ago
Lioncash
20112a1c26
disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
9 years ago
Lioncash
bf5974f077
citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
9 years ago
Albin Bernhardsson
0a2259ad11
Use GL_TRUE when setting color_mask
9 years ago
CaptV0rt3x
258f683672
line fixup for travis ci
9 years ago
Vamsi Krishna
5d3470c841
screen swap - Hotkey mapping
9 years ago
Vamsi Krishna
c8117b76a0
Fixed GPLv2 license text in the start.
9 years ago
Vamsi Krishna
255b58025b
Fixed game_list focusing issue.
added line render_window->setFocus();
9 years ago
bunnei
1224db246e
Revert "Memory: Always flush whole pages from surface cache"
9 years ago
wwylele
c62bc4e616
Thread: remove the thread from the thread list when exiting
9 years ago
wwylele
ea4217939a
Kernel: remove object's waiting thread if it is dead
9 years ago
Lioncash
cae211f90c
gdbstub: const correctness changes
Also uses size_t as the length indicator type, as is common with buffers.
9 years ago
Yuri Kunde Schlesner
7d4827f520
VideoCore/Shader: Extract DebugData out from UnitState
9 years ago
Yuri Kunde Schlesner
e847c70fb6
Remove unnecessary cast
9 years ago
Yuri Kunde Schlesner
d94a04ced7
VideoCore/Shader: Extract evaluate_condition lambda to function scope
9 years ago
Yuri Kunde Schlesner
fc3d8c77c8
VideoCore/Shader: Extract call lambda up a scope and remove unused param
9 years ago
Yuri Kunde Schlesner
4a688688b1
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
9 years ago
Yuri Kunde Schlesner
ec7b3940b0
VideoCore/Shader: Move DebugData to a separate file
9 years ago
wwylele
267f26d7df
FS: fix debug build from #2249
9 years ago
Lioncash
bec7bc3ec9
gdbstub: Remove global variable from public interface
Currently, this is only ever queried, so adding a function to check if the
server is enabled is more sensible.
If directly modifying this externally is ever desirable, it should be done
by adding a function to the interface, rather than exposing implementation
details directly.
9 years ago
Lioncash
7c1a069ab6
hid: Get rid of a double -> float truncation warning
float literals need to have the 'f' prefix.
9 years ago
Lioncash
cb4293adf1
core: Add missing #pragma once directives where applicable
9 years ago
Lioncash
8e6bf2478f
act: Fix docstring typo
These aren't the AM services.
9 years ago
MerryMage
ee1822efa9
main: Open folder when open save folder location context menu is clicked
9 years ago
MerryMage
33831718fa
game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
9 years ago
MerryMage
af97174940
loader: Implement ReadProgramId
9 years ago
Yuri Kunde Schlesner
50a3f434a0
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
9 years ago
MerryMage
6e2d70a777
archive_source_sd_savedata: Add static method to get a specific save data path
9 years ago
Yuri Kunde Schlesner
415064165a
Memory: Always flush whole pages from surface cache
This prevents individual writes touching a cached page, but which don't
overlap the surface, from constantly hitting the surface cache lookup.
9 years ago