bunnei
ee2acf4240
Merge pull request #2650 from DarkLordZach/mii-iface-ver
mii: Implement IDatabaseService SetInterfaceVersion
7 years ago
bunnei
18dc68b259
Merge pull request #2691 from lioncash/override
video_core: Add missing override specifiers
7 years ago
Zach Hilman
f458590c85
system_archive: Add open-source reimplementation of MiiModel data
7 years ago
Zach Hilman
e88efc046f
mii: Handle logging of unknown database source
7 years ago
Flame Sage
7408937b08
Merge pull request #2706 from DarkLordZach/azure-1
Add Pipeline Definitions for Azure CI
7 years ago
Zach Hilman
e5c60e7b08
Add Pipeline Definitions
7 years ago
Flame Sage
8d73eacbf6
Set up CI with Azure Pipelines
[skip ci]
7 years ago
Fernando Sahmkow
3533ee4697
shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
7 years ago
Michael Scire
ab4a2b5699
prefer system reference over global accessor
7 years ago
Fernando Sahmkow
5f0c400d43
shader_ir: limit explorastion to best known program size.
7 years ago
Fernando Sahmkow
22f04d827f
control_flow: Correct block breaking algorithm.
7 years ago
Fernando Sahmkow
e56ebe9d99
control_flow: Assert shaders bigger than limit.
7 years ago
Fernando Sahmkow
848229a9ea
control_flow: Address feedback.
7 years ago
Fernando Sahmkow
cf3a7c0761
shader_ir: Correct parsing of scheduling instructions and correct sizing
7 years ago
Fernando Sahmkow
0164b108ab
shader_ir: Correct max sizing
7 years ago
Fernando Sahmkow
be5e508cce
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
7 years ago
Fernando Sahmkow
d996ab2d77
shader_ir: Corrections, documenting and asserting control_flow
7 years ago
Fernando Sahmkow
82efa35683
shader_ir: Unify blocks in decompiled shaders.
7 years ago
Fernando Sahmkow
d7b3d3a823
shader_ir: Decompile Flow Stack
7 years ago
Fernando Sahmkow
92be9d01aa
shader_ir: propagate shader size to the IR
7 years ago
Fernando Sahmkow
d5d4cc30ec
shader_ir: Implement BRX & BRA.CC
7 years ago
Fernando Sahmkow
fc89b55635
shader_ir: Remove the old scanner.
7 years ago
Fernando Sahmkow
48e75bade4
shader_ir: Implement a new shader scanner
7 years ago
David Marcec
127b0dfc77
IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
7 years ago
Lioncash
5bbae92473
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
7 years ago
Michael Scire
4e57de9e0b
Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
7 years ago
Zach Hilman
2b3756d167
Merge pull request #2661 from ogniK5377/audren-loop
audren: Only manage wave buffers with a size
7 years ago
Zach Hilman
4a0439e97a
Merge pull request #2657 from ogniK5377/npad-assignments
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
7 years ago
David Marcec
cdd7c41b36
addressed issues
7 years ago
David Marcec
3b243f1b3e
addressed issue
7 years ago
bunnei
c8db8fa033
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
7 years ago
bunnei
28c3099b5e
Merge pull request #2642 from DarkLordZach/fsp-log-2
fsp-srv: Implement Access Logging Functionality
7 years ago
Zach Hilman
fe150ae0a4
key_manager: Convert Ticket union to std::variant
7 years ago
Zach Hilman
51374d2489
es: Populate/synthesize tickets on construction
7 years ago
Zach Hilman
7b86f1b7f8
key_manager: Add structure for Ticket parsing
7 years ago
Zach Hilman
f48746b485
es: Implement ETicket GetPersonalizedTicketData (17)
Copies the raw personal ticket data into the buffer provided.
7 years ago
Zach Hilman
1558181ac8
es: Implement ETicket GetCommonTicketData (16)
Copies the raw common ticket data for the specified rights ID into the buffer provided.
7 years ago
Zach Hilman
b5863d70bb
es: Implement ETicket GetPersonalizedTicketSize (15)
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
7 years ago
Zach Hilman
40e9ecb944
es: Implement ETicket GetCommonTicketSize (14)
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
7 years ago
Zach Hilman
b7bc1ca0a4
es: Implement ETicket ListPersonalizedTicket (12)
Returns an application-specific number of entries of personal tickets, starting at offset 0.
7 years ago
Zach Hilman
d096722c60
es: Implement ETicket ListCommonTicket (11)
Returns an application specified count of entries of common tickets, starting at offset 0.
7 years ago
Zach Hilman
df8800b719
es: Implement ETicket CountPersonalizedTicket (10)
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
7 years ago
Zach Hilman
59df34708d
es: Implement ETicket CountCommonTicket (9)
Returns the number of common (non-console-unique) tickets in the KeyManager.
7 years ago
Zach Hilman
0ec000ec39
es: Implement ETicket GetTitleKey (8)
Takes a rights ID as input and returns the associated title key, if it exists.
7 years ago
Zach Hilman
73ceeea0e4
es: Implement ETicket ImportTicket (1)
Takes a ticket and certificate and installs it to the KeyManager.
7 years ago
Zach Hilman
2092bde879
key_manager: Add accessors/helpers for ticket management
7 years ago
Zach Hilman
a315a7d8ed
key_manager: Add equality operator for RSAKeyPair
7 years ago
ReinUsesLisp
a650406899
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
7 years ago
Michael Scire
0e2ec7457a
Remove unused member function declaration
7 years ago
Michael Scire
4ce2cda054
physmem: add helpers, cleanup logic.
7 years ago