15 Commits (ce64a9fab9e6f015a4d2b332abcb7043914549d4)

Author SHA1 Message Date
Fernando Sahmkow 082740d34d surface: Correct format S8Z24 7 years ago
ReinUsesLisp 07f7ce1da2 gl_rasterizer_cache: Use texture buffers to emulate texture buffers 7 years ago
ReinUsesLisp b8c75a845b maxwell_3d: Partially implement texture buffers as 1D textures 7 years ago
ReinUsesLisp fbe8d1ceaa video_core: Silent -Wswitch warnings 7 years ago
Fernando Sahmkow 7c458311d3 Implement Texture Format ZF32_X24S8. 7 years ago
Lioncash 42085ff110 video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat() 7 years ago
greggameplayer a6a73d8892 Implement BGRA8 framebuffer format 7 years ago
ReinUsesLisp f58a6152fc gl_shader_cache: Fix texture view for cubemaps as cubemap arrays 7 years ago
bunnei 2020ba06e1 gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 7 years ago
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary 7 years ago
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 7 years ago
FernandoS27 678c18aa5c Implement Cube Arrays 7 years ago
ReinUsesLisp 76754f5705 video_core: Move surface declarations out of gl_rasterizer_cache 7 years ago